neoLegacy/Minecraft.World/BiomeInitLayer.cpp
2026-05-20 14:57:06 +02:00

174 lines
5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.level.newbiome.layer.h"
#include "net.minecraft.world.level.h"
#include "BiomeInitLayer.h"
#include "Biome.h"
struct CustomizableSourceSettings {
char pad[100];
int biome;
};
BiomeInitLayer::BiomeInitLayer(int32_t seed, int64_t seedMixup, shared_ptr<Layer> parent, LevelType *levelType, void* superflatConfig) : Layer(seed,seedMixup)
{
this->parent = parent;
this->customSettings = nullptr;
desertBiomes = BiomeArray(6);
warmBiomes = BiomeArray(6);
coolBiomes = BiomeArray(4);
icyBiomes = BiomeArray(4);
if (levelType == LevelType::lvl_normal_1_1)
{
desertBiomes[0] = Biome::desert;
desertBiomes[1] = Biome::forest;
desertBiomes[2] = Biome::extremeHills;
desertBiomes[3] = Biome::swampland;
desertBiomes[4] = Biome::plains;
desertBiomes[5] = Biome::taiga;
}
else
{
desertBiomes[0] = Biome::desert;
desertBiomes[1] = Biome::desert;
desertBiomes[2] = Biome::desert;
desertBiomes[3] = Biome::savanna;
desertBiomes[4] = Biome::savanna;
desertBiomes[5] = Biome::plains;
}
warmBiomes[0] = Biome::forest;
warmBiomes[1] = Biome::roofedForest;
warmBiomes[2] = Biome::extremeHills;
warmBiomes[3] = Biome::plains;
warmBiomes[4] = Biome::birchForest;
warmBiomes[5] = Biome::swampland;
coolBiomes[0] = Biome::forest;
coolBiomes[1] = Biome::extremeHills;
coolBiomes[2] = Biome::taiga;
coolBiomes[3] = Biome::plains;
icyBiomes[0] = Biome::iceFlats;
icyBiomes[1] = Biome::iceFlats;
icyBiomes[2] = Biome::iceFlats;
icyBiomes[3] = Biome::coldTaiga;
if (levelType != LevelType::lvl_normal_1_1 && levelType == LevelType::lvl_customized)
{
this->customSettings = (CustomizableSourceSettings*)superflatConfig;
}
}
BiomeInitLayer::~BiomeInitLayer()
{
delete [] desertBiomes.data;
delete [] warmBiomes.data;
delete [] coolBiomes.data;
delete [] icyBiomes.data;
}
intArray BiomeInitLayer::getArea(int xo, int yo, int w, int h)
{
intArray b = parent->getArea(xo, yo, w, h);
intArray result = IntCache::allocate(w * h);
if (h > 0)
{
for (int y = 0; y < h; y++)
{
if (w > 0)
{
for (int x = 0; x < w; x++)
{
initRandom(x + xo, y + yo);
int val = b[x + y * w];
int v18 = (val >> 8) & 0xF;
int v19 = val & 0xFFFFF0FF;
if (customSettings && customSettings->biome >= 0)
{
result[x + y * w] = customSettings->biome;
continue;
}
if (isOcean(v19) || v19 == Biome::mushroomIsland->id)
{
result[x + y * w] = v19;
continue;
}
if (v19 == 1)
{
if (v18 <= 0)
{
result[x + y * w] = desertBiomes[nextRandom(desertBiomes.length)]->id;
}
else if (nextRandom(3) != 0)
{
result[x + y * w] = Biome::mesaPlateauF->id;
}
else
{
result[x + y * w] = Biome::mesaPlateau->id;
}
}
else if (v19 == 2)
{
if (v18 <= 0)
{
result[x + y * w] = warmBiomes[nextRandom(warmBiomes.length)]->id;
}
else
{
result[x + y * w] = Biome::jungle->id;
}
}
else if (v19 == 3)
{
if (v18 <= 0)
{
result[x + y * w] = coolBiomes[nextRandom(coolBiomes.length)]->id;
}
else
{
result[x + y * w] = Biome::megaTaiga->id;
}
}
else if (v19 == 4)
{
result[x + y * w] = icyBiomes[nextRandom(icyBiomes.length)]->id;
}
else
{
result[x + y * w] = Biome::mushroomIsland->id;
}
}
}
}
}
return result;
}