mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-09 17:22:58 +00:00
298 lines
9.8 KiB
YAML
298 lines
9.8 KiB
YAML
name: Stable Release
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on:
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push:
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paths:
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- 'BUMP' #neo: this is a file. edit it. contains version number
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#neo: DO NOT ADD NOTES.md HERE.
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workflow_dispatch:
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permissions:
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contents: write
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id-token: write
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attestations: write
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concurrency:
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group: stable
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cancel-in-progress: true
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jobs:
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build-client:
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name: Build Client
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runs-on: windows-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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with:
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submodules: recursive
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- name: Setup MSVC
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uses: ilammy/msvc-dev-cmd@v1
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- name: Setup CMake
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uses: lukka/get-cmake@latest
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- name: Run CMake
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uses: lukka/run-cmake@v10
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env:
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VCPKG_ROOT: ""
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with:
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configurePreset: windows64
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buildPreset: windows64-release
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buildPresetAdditionalArgs: "['--target', 'Minecraft.Client']"
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- name: Zip Build
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shell: pwsh
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run: |
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$source = "./build/windows64/Minecraft.Client/Release"
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$zip = "neoLegacyWindows64.zip"
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$topLevel = "neoLegacyWindows64"
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# Collect files, excluding unwanted extensions
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$files = Get-ChildItem -Path $source -Recurse -File |
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Where-Object { $_.Extension -notin '.pch', '.zip', '.ipdb', '.iobj' }
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Add-Type -AssemblyName System.IO.Compression
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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$basePath = (Resolve-Path $source).Path
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$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create)
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try {
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$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
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try {
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# Add directories
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Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
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$rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null
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}
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# Add files
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foreach ($file in $files) {
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$rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$entryName = "$topLevel/$($rel -replace '\\','/')"
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[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
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$archive, $file.FullName, $entryName,
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[System.IO.Compression.CompressionLevel]::Optimal
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) | Out-Null
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}
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} finally { $archive.Dispose() }
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} finally { $fs.Dispose() }
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Write-Host "Created $zip"
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- name: Stage artifacts
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shell: pwsh
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run: |
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New-Item -ItemType Directory -Force -Path staging
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Copy-Item neoLegacyWindows64.zip staging/
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- name: Upload artifacts
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uses: actions/upload-artifact@v6
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with:
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name: client-build
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path: staging/*
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build-server:
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name: Build Server
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runs-on: windows-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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with:
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submodules: recursive
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- name: Setup MSVC
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uses: ilammy/msvc-dev-cmd@v1
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- name: Setup CMake
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uses: lukka/get-cmake@latest
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- name: Setup .NET
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uses: actions/setup-dotnet@v4
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with:
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global-json-file: global.json
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- name: Run CMake
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uses: lukka/run-cmake@v10
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env:
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VCPKG_ROOT: ""
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with:
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configurePreset: windows64
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buildPreset: windows64-release
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buildPresetAdditionalArgs: "['--target', 'Minecraft.Server', '--target', 'Minecraft.Server.FourKit']"
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- name: Zip Build (vanilla)
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shell: pwsh
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run: |
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$source = "./build/windows64/Minecraft.Server/Release"
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$zip = "neoLegacyServerWindows64.zip"
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$topLevel = "neoLegacyServerWindows64"
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$files = Get-ChildItem -Path $source -Recurse -File |
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Where-Object { $_.Extension -notin '.pch', '.zip', '.ipdb', '.iobj' }
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Add-Type -AssemblyName System.IO.Compression
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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$basePath = (Resolve-Path $source).Path
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$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create)
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try {
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$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
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try {
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Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
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$rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null
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}
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foreach ($file in $files) {
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$rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$entryName = "$topLevel/$($rel -replace '\\','/')"
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[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
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$archive, $file.FullName, $entryName,
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[System.IO.Compression.CompressionLevel]::Optimal
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) | Out-Null
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}
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} finally { $archive.Dispose() }
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} finally { $fs.Dispose() }
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Write-Host "Created $zip"
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- name: Zip Build (FourKit)
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shell: pwsh
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run: |
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$source = "./build/windows64/Minecraft.Server.FourKit/Release"
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$zip = "neoLegacyServerWindows64-FourKit.zip"
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$topLevel = "neoLegacyServerWindows64-FourKit"
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$files = Get-ChildItem -Path $source -Recurse -File |
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Where-Object { $_.Extension -notin '.pch', '.zip', '.ipdb', '.iobj' }
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Add-Type -AssemblyName System.IO.Compression
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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$basePath = (Resolve-Path $source).Path
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$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create)
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try {
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$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
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try {
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Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
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$rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null
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}
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foreach ($file in $files) {
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$rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$entryName = "$topLevel/$($rel -replace '\\','/')"
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[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
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$archive, $file.FullName, $entryName,
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[System.IO.Compression.CompressionLevel]::Optimal
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) | Out-Null
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}
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} finally { $archive.Dispose() }
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} finally { $fs.Dispose() }
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Write-Host "Created $zip"
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- name: Stage artifacts
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shell: pwsh
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run: |
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New-Item -ItemType Directory -Force -Path staging
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Copy-Item neoLegacyServerWindows64.zip staging/
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Copy-Item neoLegacyServerWindows64-FourKit.zip staging/
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- name: Upload artifacts
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uses: actions/upload-artifact@v6
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with:
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name: server-build
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path: staging/*
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release-server:
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name: Release Server
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needs: build-server
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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- name: Download server artifacts
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uses: actions/download-artifact@v7
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with:
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name: server-build
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path: artifacts
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- name: Attest artifacts
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uses: actions/attest-build-provenance@v2
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with:
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subject-path: |
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artifacts/neoLegacyServerWindows64.zip
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artifacts/neoLegacyServerWindows64-FourKit.zip
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- name: Create tag
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run: |
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VERSION=v$(cat BUMP)
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git config user.name "github-actions[bot]"
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git config user.email "github-actions[bot]@users.noreply.github.com"
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git tag -f $VERSION-Dedicated-Server -m "$VERSION server"
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git push origin $VERSION-Dedicated-Server --force
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- name: Create release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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VERSION=v$(cat BUMP)
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gh release create $VERSION-Dedicated-Server artifacts/* \
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--title "$VERSION Server" \
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--notes "Dedicated Server runtime for Windows64.
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Two flavours are attached:
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- \`neoLegacyServerWindows64.zip\`: vanilla server, no plugin support, smallest download.
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- \`neoLegacyServerWindows64-FourKit.zip\`: server with the FourKit plugin host, bundled .NET 10 runtime, and an empty \`plugins/\` folder ready for plugin authors to drop DLLs into.
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Pick the flavour you want and extract it to a folder where you'd like to keep the server runtime." \
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--latest=false
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release-client:
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name: Release Client
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needs: [build-client, release-server]
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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- name: Download client artifacts
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uses: actions/download-artifact@v7
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with:
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name: client-build
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path: artifacts
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- name: Attest artifacts
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uses: actions/attest-build-provenance@v2
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with:
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subject-path: |
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artifacts/neoLegacyWindows64.zip
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- name: Create tag
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run: |
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VERSION=v$(cat BUMP)
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git config user.name "github-actions[bot]"
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git config user.email "github-actions[bot]@users.noreply.github.com"
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git tag -f $VERSION -m "Stable release $VERSION"
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git push origin $VERSION --force
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- name: Create release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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VERSION=v$(cat BUMP)
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gh release create $VERSION artifacts/* \
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--title "$VERSION" \
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--notes-file NOTES.md
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cleanup:
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needs: [release-client, release-server]
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if: always()
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runs-on: ubuntu-latest
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steps:
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- name: Cleanup artifacts
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uses: geekyeggo/delete-artifact@v5
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with:
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name: |
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client-build
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server-build
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