#include "stdafx.h" #include "net.minecraft.world.level.tile.h" #include "BiomeDecorator.h" #include "StoneBeachBiome.h" StoneBeachBiome::StoneBeachBiome(int id) : Biome(id) { topMaterial = static_cast(Tile::stone_Id); material = static_cast(Tile::stone_Id); depth = 1; scale = 1; decorator->treeCount = -999; decorator->deadBushCount = 0; decorator->reedsCount = 0; decorator->cactusCount = 0; }