#include "stdafx.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.level.newbiome.layer.h" RiverLayer::RiverLayer(int32_t seed, int64_t seedMixup, shared_ptr parent) : Layer(seed,seedMixup) { this->parent = parent; } intArray RiverLayer::getArea(int xo, int yo, int w, int h) { int px = xo - 1; int py = yo - 1; int pw = w + 2; int ph = h + 2; intArray p = parent->getArea(px, py, pw, ph); intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { int c = p[(x + 1) + (y + 1) * pw]; int n = p[(x + 1) + (y + 0) * pw]; int e = p[(x + 2) + (y + 1) * pw]; int s = p[(x + 1) + (y + 2) * pw]; int w1 = p[(x + 0) + (y + 1) * pw]; int cc = c >= 2 ? (c & 1) + 2 : c; int nc = n >= 2 ? (n & 1) + 2 : n; int ec = e >= 2 ? (e & 1) + 2 : e; int sc = s >= 2 ? (s & 1) + 2 : s; int wc = w1 >= 2 ? (w1 & 1) + 2 : w1; if (cc == nc && cc == ec && cc == sc && cc == wc) result[x + y * w] = -1; else result[x + y * w] = Biome::river->id; } } return result; }