#pragma once #pragma once #include "Feature.h" class DarkOakFeature : public Feature { public: DarkOakFeature(bool doUpdate); virtual bool place(Level *level, Random *random, int x, int y, int z); private: int baseHeight; void placeTrunk2x2(Level *level, int x, int y, int z); void placeLeaf(Level *level, int x, int y, int z); };