#Requires -Version 5.1 <# .SYNOPSIS Builds zips for client and server, updates their Nightly GitHub releases, and archives locally. .DESCRIPTION 1. Fetches the latest commit hash. 2. Zips client (build\Minecraft.Client\Release) and server (build\Minecraft.Server\Release) builds into the archive folder. 3. Updates the Nightly release: deletes old assets, uploads client zip + exe + pdb, updates title. 4. Updates the Nightly-Dedicated-Server release: deletes old assets, uploads server zip, updates title. .NOTES Requires GITHUB_TOKEN environment variable to be set. #> Set-StrictMode -Version Latest $ErrorActionPreference = "Stop" # --- Configuration --- $RepoOwner = "itsRevela" $RepoName = "MinecraftConsoles" $ReleaseTag = "Nightly" $ReleaseDir = Join-Path $PSScriptRoot "build\Minecraft.Client\Release" $ZipName = "LCEWindows64.zip" $ServerReleaseTag = "Nightly-Dedicated-Server" $ServerReleaseDir = Join-Path $PSScriptRoot "build\Minecraft.Server\Release" $ServerZipName = "LCEServerWindows64.zip" $ArchiveRoot = "C:\Users\revela\Documents\Minecraft\itsRevelaReleases" $ApiBase = "https://api.github.com/repos/$RepoOwner/$RepoName" $Token = $env:GITHUB_TOKEN if (-not $Token) { Write-Error "GITHUB_TOKEN environment variable is not set. Generate a token at https://github.com/settings/tokens with 'repo' scope." exit 1 } $Headers = @{ Authorization = "token $Token" Accept = "application/vnd.github+json" } # --- Step 1: Get latest commit hash (needed for archive folder and title) --- Write-Host "==> Fetching latest commit hash..." -ForegroundColor Cyan $latestCommit = Invoke-RestMethod -Uri "$ApiBase/commits?per_page=1" -Headers $Headers -Method Get $fullHash = $latestCommit[0].sha $shortHash = $fullHash.Substring(0, 7) Write-Host " Latest commit: $shortHash" # --- Step 2: Create archive folder and zip directly into it --- Write-Host "==> Creating $ZipName in archive folder..." -ForegroundColor Cyan $dateStr = (Get-Date).ToString("MM-dd-yyyy") $archiveFolder = Join-Path $ArchiveRoot "${dateStr}_${shortHash}" if (-not (Test-Path $archiveFolder)) { New-Item -ItemType Directory -Path $archiveFolder -Force | Out-Null } $ZipPath = Join-Path $archiveFolder $ZipName if (Test-Path $ZipPath) { Remove-Item $ZipPath -Force } Add-Type -AssemblyName System.IO.Compression Add-Type -AssemblyName System.IO.Compression.FileSystem $topLevelFolder = "LCEWindows64" $fs = [System.IO.File]::Open($ZipPath, [System.IO.FileMode]::Create) try { $zip = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create) try { $basePath = (Resolve-Path $ReleaseDir).Path # Add empty directories so they exist when extracted Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object { $dirFullPath = $_.FullName $relativePath = $dirFullPath.Substring($basePath.Length).TrimStart('\','/') $entryName = ($topLevelFolder + "/" + ($relativePath -replace '\\','/') + "/") # Creating an entry with a trailing slash makes an empty directory in the zip $zip.CreateEntry($entryName) | Out-Null } Get-ChildItem -Path $basePath -Recurse -File | ForEach-Object { $fullPath = $_.FullName if ($_.Extension -ieq ".pch" -or $_.Extension -ieq ".zip") { return } $relativePath = $fullPath.Substring($basePath.Length).TrimStart('\','/') $entryName = ($topLevelFolder + "/" + ($relativePath -replace '\\','/')) Write-Host " Adding: $entryName" [System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile( $zip, $fullPath, $entryName, [System.IO.Compression.CompressionLevel]::Optimal ) | Out-Null } } finally { $zip.Dispose() } } finally { $fs.Dispose() } Write-Host " Created: $ZipPath" -ForegroundColor Green # --- Step 2b: Zip the server build into the same archive folder --- Write-Host "==> Creating $ServerZipName in archive folder..." -ForegroundColor Cyan $ServerZipPath = Join-Path $archiveFolder $ServerZipName if (Test-Path $ServerZipPath) { Remove-Item $ServerZipPath -Force } $serverTopLevelFolder = "LCEServerWindows64" $sfs = [System.IO.File]::Open($ServerZipPath, [System.IO.FileMode]::Create) try { $szip = New-Object System.IO.Compression.ZipArchive($sfs, [System.IO.Compression.ZipArchiveMode]::Create) try { $serverBasePath = (Resolve-Path $ServerReleaseDir).Path # Add empty directories so they exist when extracted Get-ChildItem -Path $serverBasePath -Recurse -Directory | ForEach-Object { $dirFullPath = $_.FullName $relativePath = $dirFullPath.Substring($serverBasePath.Length).TrimStart('\','/') $entryName = ($serverTopLevelFolder + "/" + ($relativePath -replace '\\','/') + "/") $szip.CreateEntry($entryName) | Out-Null } Get-ChildItem -Path $serverBasePath -Recurse -File | ForEach-Object { $fullPath = $_.FullName if ($_.Extension -ieq ".pch" -or $_.Extension -ieq ".zip") { return } $relativePath = $fullPath.Substring($serverBasePath.Length).TrimStart('\','/') $entryName = ($serverTopLevelFolder + "/" + ($relativePath -replace '\\','/')) Write-Host " Adding: $entryName" [System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile( $szip, $fullPath, $entryName, [System.IO.Compression.CompressionLevel]::Optimal ) | Out-Null } } finally { $szip.Dispose() } } finally { $sfs.Dispose() } Write-Host " Created: $ServerZipPath" -ForegroundColor Green # --- Step 3: Delete and recreate the Nightly-Dedicated-Server release (first, so client is most recent) --- Write-Host "==> Fetching Nightly-Dedicated-Server release info..." -ForegroundColor Cyan $serverRelease = Invoke-RestMethod -Uri "$ApiBase/releases/tags/$ServerReleaseTag" -Headers $Headers -Method Get $serverReleaseId = $serverRelease.id $serverCurrentTitle = $serverRelease.name $serverReleaseBody = if ($serverRelease.body) { $serverRelease.body } else { "" } Write-Host " Release ID: $serverReleaseId" Write-Host " Current title: $serverCurrentTitle" # Compute new title $serverNewTitle = $serverCurrentTitle -replace '(?<=Server:\s{1,4})[0-9a-f]{7}', $shortHash if ($serverNewTitle -eq $serverCurrentTitle -and $serverCurrentTitle -notmatch $shortHash) { $serverNewTitle = "Server: $shortHash" Write-Host " Warning: Could not parse existing title format, using fallback." -ForegroundColor Yellow } Write-Host "==> Deleting old Nightly-Dedicated-Server release..." -ForegroundColor Cyan Invoke-RestMethod -Uri "$ApiBase/releases/$serverReleaseId" -Headers $Headers -Method Delete Write-Host " Deleted." -ForegroundColor Green # Force-update the server tag to point to the latest commit Write-Host "==> Updating $ServerReleaseTag tag to $shortHash..." -ForegroundColor Cyan $serverTagRefBody = @{ sha = $fullHash; force = $true } | ConvertTo-Json Invoke-RestMethod -Uri "$ApiBase/git/refs/tags/$ServerReleaseTag" -Headers $Headers -Method Patch -Body $serverTagRefBody -ContentType "application/json" | Out-Null Write-Host " Tag updated." -ForegroundColor Green # Create fresh release Write-Host "==> Creating new Nightly-Dedicated-Server release..." -ForegroundColor Cyan $serverCreateBody = @{ tag_name = $ServerReleaseTag name = $serverNewTitle body = $serverReleaseBody draft = $false prerelease = $false } | ConvertTo-Json $newServerRelease = Invoke-RestMethod -Uri "$ApiBase/releases" -Headers $Headers -Method Post -Body $serverCreateBody -ContentType "application/json" $serverReleaseId = $newServerRelease.id Write-Host " Created release ID: $serverReleaseId" -ForegroundColor Green Write-Host " Title: $serverNewTitle" # --- Step 4: Upload server zip --- Write-Host "==> Uploading server assets..." -ForegroundColor Cyan $serverUploadBase = "https://uploads.github.com/repos/$RepoOwner/$RepoName/releases/$serverReleaseId/assets" if (-not (Test-Path $ServerZipPath)) { Write-Error "File not found: $ServerZipPath" exit 1 } $serverUploadUrl = "$serverUploadBase`?name=$ServerZipName" $serverFileBytes = [System.IO.File]::ReadAllBytes($ServerZipPath) $serverSizeMB = [math]::Round($serverFileBytes.Length / 1MB, 2) Write-Host " Uploading: $ServerZipName ($serverSizeMB MB)..." Invoke-RestMethod -Uri $serverUploadUrl -Headers @{ Authorization = "token $Token" Accept = "application/vnd.github+json" "Content-Type" = "application/zip" } -Method Post -Body $serverFileBytes | Out-Null Write-Host " Uploaded: $ServerZipName" -ForegroundColor Green # --- Step 5: Delete and recreate the Nightly release (last, so it shows as most recent) --- # Deleting and recreating gives a fresh "released just now" timestamp. Write-Host "==> Fetching Nightly release info..." -ForegroundColor Cyan $release = Invoke-RestMethod -Uri "$ApiBase/releases/tags/$ReleaseTag" -Headers $Headers -Method Get $releaseId = $release.id $currentTitle = $release.name $releaseBody = if ($release.body) { $release.body } else { "" } Write-Host " Release ID: $releaseId" Write-Host " Current title: $currentTitle" # Compute new title $newTitle = $currentTitle -replace '(?<=Client:\s{1,4})[0-9a-f]{7}', $shortHash if ($newTitle -eq $currentTitle -and $currentTitle -notmatch $shortHash) { $newTitle = "Latest: $shortHash" Write-Host " Warning: Could not parse existing title format, using fallback." -ForegroundColor Yellow } Write-Host "==> Deleting old Nightly release..." -ForegroundColor Cyan Invoke-RestMethod -Uri "$ApiBase/releases/$releaseId" -Headers $Headers -Method Delete Write-Host " Deleted." -ForegroundColor Green # Force-update the tag to point to the latest commit Write-Host "==> Updating $ReleaseTag tag to $shortHash..." -ForegroundColor Cyan $tagRefBody = @{ sha = $fullHash; force = $true } | ConvertTo-Json Invoke-RestMethod -Uri "$ApiBase/git/refs/tags/$ReleaseTag" -Headers $Headers -Method Patch -Body $tagRefBody -ContentType "application/json" | Out-Null Write-Host " Tag updated." -ForegroundColor Green # Create fresh release Write-Host "==> Creating new Nightly release..." -ForegroundColor Cyan $createBody = @{ tag_name = $ReleaseTag name = $newTitle body = $releaseBody draft = $false prerelease = $false } | ConvertTo-Json $newRelease = Invoke-RestMethod -Uri "$ApiBase/releases" -Headers $Headers -Method Post -Body $createBody -ContentType "application/json" $releaseId = $newRelease.id Write-Host " Created release ID: $releaseId" -ForegroundColor Green Write-Host " Title: $newTitle" # --- Step 6: Upload new assets --- Write-Host "==> Uploading new assets..." -ForegroundColor Cyan $uploadBase = "https://uploads.github.com/repos/$RepoOwner/$RepoName/releases/$releaseId/assets" $filesToUpload = @( @{ Path = $ZipPath; Name = $ZipName; ContentType = "application/zip" } @{ Path = Join-Path $ReleaseDir "Minecraft.Client.exe"; Name = "Minecraft.Client.exe"; ContentType = "application/octet-stream" } ) foreach ($file in $filesToUpload) { $filePath = $file.Path if (-not (Test-Path $filePath)) { Write-Error "File not found: $filePath" exit 1 } $uploadUrl = "$uploadBase`?name=$($file.Name)" $fileBytes = [System.IO.File]::ReadAllBytes($filePath) $sizeMB = [math]::Round($fileBytes.Length / 1MB, 2) Write-Host " Uploading: $($file.Name) ($sizeMB MB)..." Invoke-RestMethod -Uri $uploadUrl -Headers @{ Authorization = "token $Token" Accept = "application/vnd.github+json" "Content-Type" = $file.ContentType } -Method Post -Body $fileBytes | Out-Null Write-Host " Uploaded: $($file.Name)" -ForegroundColor Green } # --- Done --- Write-Host "" Write-Host "==> Nightly releases updated successfully!" -ForegroundColor Green Write-Host " Commit: $shortHash" Write-Host " Client title: $newTitle" Write-Host " Client assets: $ZipName, Minecraft.Client.exe" Write-Host " Server title: $serverNewTitle" Write-Host " Server assets: $ServerZipName" Write-Host " Archive: $archiveFolder"