#pragma once #include "Tile_SPU.h" class FireTile_SPU : public Tile_SPU { public: FireTile_SPU(int id) : Tile_SPU(id) {} virtual bool blocksLight() { return false; } virtual bool isSolidRender(bool isServerLevel = false) { return false; } virtual bool isCubeShaped() { return false; } virtual int getRenderShape() {return Tile_SPU::SHAPE_FIRE; } Icon_SPU *getTextureLayer(int layer) { return &ms_pTileData->fireTile_icons[layer];} Icon_SPU *getTexture(int face, int data) { return &ms_pTileData->fireTile_icons[0];} static bool canBurn(ChunkRebuildData *level, int x, int y, int z) { int id = level->getTile(x, y, z); switch (id) { case Tile_SPU::planks_Id: case Tile_SPU::double_wooden_slab_Id: case Tile_SPU::wooden_slab_Id: case Tile_SPU::fence_Id: case Tile_SPU::oak_stairs_Id: case Tile_SPU::birch_stairs_Id: case Tile_SPU::spruce_stairs_Id: case Tile_SPU::jungle_stairs_Id: case Tile_SPU::log_Id: case Tile_SPU::leaves_Id: case Tile_SPU::bookshelf_Id: case Tile_SPU::tnt_Id: case Tile_SPU::tallgrass_Id: case Tile_SPU::cloth_Id: case Tile_SPU::vine_Id: return true; default: return false; } return false; } };