#include "stdafx.h" #include "net.minecraft.world.level.newbiome.layer.h" #include "net.minecraft.world.level.biome.h" GrowMushroomIslandLayer::GrowMushroomIslandLayer(int64_t seed, shared_ptr parent, int64_t seedMixup) : Layer(seedMixup) { this->parent = parent; } intArray GrowMushroomIslandLayer::getArea(int xo, int yo, int w, int h) { int px = xo - 1; int py = yo - 1; int pw = w + 2; int ph = h + 2; intArray p = parent->getArea(px, py, pw, ph); intArray result = IntCache::allocate(w * h); int mushroomId = Biome::mushroomIsland->id; for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { int ul = p[(x + 0) + (y + 0) * pw]; int ur = p[(x + 2) + (y + 0) * pw]; int dl = p[(x + 0) + (y + 2) * pw]; int dr = p[(x + 2) + (y + 2) * pw]; int c = p[(x + 1) + (y + 1) * pw]; int north = p[(x + 1) + (y + 0) * pw]; int south = p[(x + 1) + (y + 2) * pw]; int west = p[(x + 0) + (y + 1) * pw]; int east = p[(x + 2) + (y + 1) * pw]; if (ul == mushroomId || ur == mushroomId || dl == mushroomId || dr == mushroomId || north == mushroomId || south == mushroomId || west == mushroomId || east == mushroomId) { result[x + y * w] = mushroomId; } else { result[x + y * w] = c; } } } return result; }