#pragma once #include "Biome.h" class ExtremeHillsBiome : public Biome { friend class Biome; private: static const bool GENERATE_EMERALD_ORE = true; Feature *silverfishFeature; int type; Feature *taigaFeature; protected: ExtremeHillsBiome(int id, bool extraTrees = false); ~ExtremeHillsBiome(); public: virtual void decorate(Level *level, Random *random, int xo, int zo) override; virtual void buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal) override; virtual Feature *getTreeFeature(Random *random) override; Biome* mutateHills(Biome* baseBiome); };