#pragma once #include "UIEnums.h" #include "UIScene.h" class UIScene_MinigamesMapSelectMenu : public UIScene { private: UIControl m_controlMainPanel; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_controlMainPanel, "MainPanel") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_MinigamesMapSelectMenu(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return ::eUIScene_MinigamesMapSelectMenu; } virtual bool hidesLowerScenes() { return true; } virtual void updateTooltips(); virtual void updateComponents(); virtual UIControl* GetMainPanel(); virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); protected: virtual wstring getMoviePath(); };