#include "stdafx.h" #include "net.minecraft.world.level.biome.h" #include "IntCache.h" #include "RemoveTooMuchOceanLayer.h" RemoveTooMuchOceanLayer::RemoveTooMuchOceanLayer(int64_t seed, shared_ptr parent, int64_t seedMixup) : Layer(seedMixup) { this->parent = parent; } intArray RemoveTooMuchOceanLayer::getArea(int xo, int yo, int w, int h) { int i = xo - 1; int j = yo - 1; int k = w + 2; int l = h + 2; intArray aint = this->parent->getArea(i, j, k, l); intArray aint1 = IntCache::allocate(w * h); for (int i1 = 0; i1 < h; ++i1) { for (int j1 = 0; j1 < w; ++j1) { int k1 = aint[(j1 + 1) + (i1) * k]; int l1 = aint[(j1 + 2) + (i1 + 1) * k]; int i2 = aint[(j1) + (i1 + 1) * k]; int j2 = aint[(j1 + 1) + (i1 + 2) * k]; int k2 = aint[(j1 + 1) + (i1 + 1) * k]; this->initRandom((int64_t)(j1 + xo), (int64_t)(i1 + yo)); aint1[j1 + i1 * w] = k2; if (k2 == 0 && k1 == 0 && l1 == 0 && i2 == 0 && j2 == 0) { if (this->nextRandom(2) == 0) { aint1[j1 + i1 * w] = 1; } } } } return aint1; }