#pragma once #include "Biome.h" class RoofedForestBiome : public Biome { public: RoofedForestBiome(int id); virtual Feature* getTreeFeature(Random* random) override; // virtual void decorate(Level* level, Random* random, int xo, int zo) override; virtual int getGrassColor() override; virtual int getFolageColor() override; };