#include "stdafx.h" #include "PrismarineTile.h" #include "net.minecraft.world.item.h" #include "IconRegister.h" PrismarineTile::PrismarineTile(int id, Material* material) : Tile(id, material) { } void PrismarineTile::registerIcons(IconRegister* iconRegister) { icon = iconRegister->registerIcon(L"prismarine_rough"); } Icon* PrismarineTile::getTexture(int face, int data) { return icon; }