#include "WaterWalkerEnchantment.h" WaterWalkerEnchantment::WaterWalkerEnchantment(int id, int frequency) : Enchantment(id, frequency, EnchantmentCategory::armor_feet) { setDescriptionId(IDS_ENCHANTMENT_WATER_WALKER); } int WaterWalkerEnchantment::getMinCost(int level) { return 1 + (level - 1) * 10; } int WaterWalkerEnchantment::getMaxCost(int level) { return getMinCost(level) + 15; } int WaterWalkerEnchantment::getMaxLevel() { return 3; }