#pragma once #include "Biome.h" class TaigaBiome : public Biome { private: int type; public: TaigaBiome(int id, int type = 0); virtual Feature *getTreeFeature(Random *random) override; virtual void decorate(Level *level, Random *random, int xo, int zo) override; virtual void buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal) override; };