#include "stdafx.h" #include "RareBiomeSpotLayer.h" #include "IntCache.h" #include "net.minecraft.world.level.biome.h" RareBiomeSpotLayer::RareBiomeSpotLayer(int64_t seed, std::shared_ptr parent, int64_t seedMixup) : Layer(seedMixup) { this->parent = parent; } intArray RareBiomeSpotLayer::getArea(int xo, int yo, int w, int h) { intArray b = parent->getArea(xo, yo, w, h); intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { initRandom(x + xo, y + yo); int biomeId = b[x + y * w]; if (nextRandom(57) == 0 && biomeId == Biome::plains->id) result[x + y * w] = biomeId + 128; else result[x + y * w] = biomeId; } } return result; }