#pragma once #include "Biome.h" class PlainsBiome : public Biome { friend class Biome; protected: bool _plains; protected: PlainsBiome(int id,bool plains); virtual Feature* getFlowerFeature(Random* random, int x, int y, int z) override; void decorate(Level* level, Random* rand, int xo, int zo)override; bool isPlains() { return _plains; }; };