#pragma once #include "Biome.h" class JungleBiome : public Biome { private: bool isEdge; public: JungleBiome(int id, bool isEdge); virtual Feature *getTreeFeature(Random *random) override; virtual Feature *getGrassFeature(Random *random) override; virtual void decorate(Level *level, Random *random, int xo, int zo) override; };