#pragma once #include "Item.h" #include "ArmorStand.h" class ArmorStandItem : public Item { public: explicit ArmorStandItem(int id); virtual ~ArmorStandItem() {} virtual bool useOn(shared_ptr itemInstance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly = false) override; static void randomizePose(shared_ptr stand, Random *rng); };