using Minecraft.Server.FourKit.Inventory; namespace Minecraft.Server.FourKit.Enchantments; public class LureEnchantment : Enchantment { public override bool canEnchantItem(ItemStack item) => item.getType().Equals(Material.FISHING_ROD); public override bool conflictsWith(Enchantment other) => false; public override EnchantmentTarget getItemTarget() => EnchantmentTarget.TOOL; public override EnchantmentType getEnchantType() => EnchantmentType.LURE; public override int getMaxLevel() => 3; public override string getName() => "lure"; public override int getStartLevel() => 1; }