using Minecraft.Server.FourKit.Inventory; namespace Minecraft.Server.FourKit.Enchantments; public class LuckOfTheSeaEnchantment : Enchantment { public override bool canEnchantItem(ItemStack item) => item.getType().Equals(Material.FISHING_ROD); public override bool conflictsWith(Enchantment other) => false; public override EnchantmentTarget getItemTarget() => EnchantmentTarget.TOOL; public override EnchantmentType getEnchantType() => EnchantmentType.LUCK_OF_THE_SEA; public override int getMaxLevel() => 3; public override string getName() => "luckofthesea"; public override int getStartLevel() => 1; }