set(FOURKIT_PROJECT_DIR "${CMAKE_CURRENT_SOURCE_DIR}") set(FOURKIT_OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/bin/$") set(FOURKIT_CSPROJ "${FOURKIT_PROJECT_DIR}/Minecraft.Server.FourKit.csproj") # --- # .NET 10 SDK check # --- # Fail configure with a clear message if .NET 10 SDK isn't installed. Otherwise # the failure happens deep inside the dotnet publish step with a much less # obvious error. The version pin in /global.json governs which 10.x SDK is # selected at build time; this check just confirms one is installed at all. find_program(DOTNET_EXECUTABLE NAMES dotnet HINTS "$ENV{ProgramFiles}/dotnet" "$ENV{ProgramW6432}/dotnet" DOC ".NET CLI executable") if(NOT DOTNET_EXECUTABLE) message(FATAL_ERROR "FourKit requires the .NET 10 SDK but the 'dotnet' command was not found on PATH.\n" "Install it from https://dotnet.microsoft.com/download/dotnet/10.0 (x64 SDK)\n" "and reconfigure CMake.") endif() execute_process( COMMAND "${DOTNET_EXECUTABLE}" --list-sdks OUTPUT_VARIABLE FOURKIT_DOTNET_SDKS ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE ) if(NOT FOURKIT_DOTNET_SDKS MATCHES "(^|\n)10\\.[0-9]+\\.[0-9]+") if(FOURKIT_DOTNET_SDKS STREQUAL "") set(_sdk_list " (none installed)") else() set(_sdk_list "${FOURKIT_DOTNET_SDKS}") endif() message(FATAL_ERROR "FourKit requires a .NET 10 SDK but none was detected.\n" "Install it from https://dotnet.microsoft.com/download/dotnet/10.0 (x64 SDK)\n" "and reconfigure CMake.\n" "\n" "Currently installed .NET SDKs:\n" "${_sdk_list}") endif() message(STATUS "FourKit: .NET CLI at ${DOTNET_EXECUTABLE}") file(GLOB_RECURSE FOURKIT_SOURCES RELATIVE "${FOURKIT_PROJECT_DIR}" "${FOURKIT_PROJECT_DIR}/*.cs") list(FILTER FOURKIT_SOURCES EXCLUDE REGEX "([/\\](obj|bin)[/\\])|^(obj|bin)[/\\]") set(DOTNET_CONFIG "$,Debug,Release>") foreach(src_file IN LISTS FOURKIT_SOURCES) get_filename_component(src_path "${src_file}" PATH) if(src_path) string(REPLACE "/" "\\" group_path "${src_path}") source_group("${group_path}" FILES "${FOURKIT_PROJECT_DIR}/${src_file}") endif() endforeach() list(TRANSFORM FOURKIT_SOURCES PREPEND "${FOURKIT_PROJECT_DIR}/") # Self-contained publish: bundles .NET 10 runtime so end users need nothing pre-installed. # The publish AND the staging copy both live on this target so they re-run together # whenever any FourKit C# source changes, even on incremental builds where the # Minecraft.Server.FourKit C++ exe does not re-link. # # Target name note: the CMake target is "Minecraft.Server.FourKit.Managed" so it # does not collide with the C++ executable target named "Minecraft.Server.FourKit". # The .csproj file name, the assembly name, and the C# namespace all stay # Minecraft.Server.FourKit because those are the donor's identifiers. add_custom_target(Minecraft.Server.FourKit.Managed ALL COMMAND dotnet publish "${FOURKIT_CSPROJ}" --configuration "${DOTNET_CONFIG}" --runtime win-x64 --self-contained true --output "${FOURKIT_OUTPUT_DIR}" COMMAND ${CMAKE_COMMAND} -E copy_directory "${FOURKIT_OUTPUT_DIR}" "$/runtime" COMMAND ${CMAKE_COMMAND} -E make_directory "$/plugins" WORKING_DIRECTORY "${FOURKIT_PROJECT_DIR}" SOURCES ${FOURKIT_SOURCES} COMMENT "dotnet publish Minecraft.Server.FourKit + stage runtime/plugins next to server" VERBATIM ) set_target_properties(Minecraft.Server.FourKit.Managed PROPERTIES OUTPUT_NAME "Minecraft.Server.FourKit.Managed" ) # --------------------------------------------------------------------------- # FourKit-enabled C++ server executable. # # Built from the same shared source list as the vanilla Minecraft.Server, # plus the seven FourKit native bridge files. The MINECRAFT_SERVER_FOURKIT_BUILD # preprocessor define switches FourKitBridge.h from inline no-op stubs to its # real declarations, and the FourKitRuntime.cpp / FourKitBridge.cpp / # FourKitNatives.cpp / FourKitMappers.cpp impls link in. # # This target is defined in the Minecraft.Server.FourKit/ source dir (not # Minecraft.Server/) so the Visual Studio generator emits its .vcxproj files # into build//Minecraft.Server.FourKit/, keeping the variant identity # consistent across source dir, project file, runtime output dir, and Docker # image base. # --------------------------------------------------------------------------- include("${CMAKE_SOURCE_DIR}/Minecraft.Server/cmake/sources/Common.cmake") include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake") include("${CMAKE_SOURCE_DIR}/cmake/ServerTarget.cmake") set(MINECRAFT_SERVER_FOURKIT_SOURCES ${MINECRAFT_SERVER_COMMON} ${SOURCES_COMMON} ${_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT} ) add_executable(Minecraft.Server.FourKit ${MINECRAFT_SERVER_FOURKIT_SOURCES}) configure_lce_server_target(Minecraft.Server.FourKit) target_compile_definitions(Minecraft.Server.FourKit PRIVATE MINECRAFT_SERVER_FOURKIT_BUILD) add_dependencies(Minecraft.Server.FourKit Minecraft.Server.FourKit.Managed)