#pragma once #include #include "Common/UI/UIScene.h" #include "Common/UI/UIControl_Button.h" #include "Common/UI/UIControl_Cursor.h" #include "UIControl_AchievementsList.h" class UIScene_AchievementsMenu : public UIScene { private: enum EControls { eControl_AchievementsLabel, eControl_AchievementsName, eControl_AchievementsDesc, eControl_AchievementsListContainer }; UIControl m_controlMainPanel; UIControl_Label m_labelAchievements, m_labelName, m_labelDesc; UIControl_Cursor m_cursorPath1; vector m_AchButton; UIControl_AchievementsList m_achievementsList; IggyName m_funcSetDesc; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_labelAchievements, "AcheivementsLabel") UI_MAP_ELEMENT(m_labelName, "AchievementName") UI_MAP_ELEMENT(m_labelDesc, "AchievementDescription") //UI_MAP_ELEMENT(m_achievementsList, "AchievementsList") UI_MAP_ELEMENT(m_controlMainPanel, "AchievementsListContainer") UI_MAP_NAME(m_funcSetDesc, L"SetAchievementDescription") UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel) UI_MAP_ELEMENT(m_achievementsList, "AchievementsList") UI_END_MAP_CHILD_ELEMENTS() UI_END_MAP_ELEMENTS_AND_NAMES() bool showDescription = false; public: struct SceneMousePos { F32 x; F32 y; }; int deltaX; int deltaY; int aX; int aY; UIVec2D m_pointerPos; void getMouseToSWFScale(float& scaleX, float& scaleY); UIScene_AchievementsMenu(int iPad, void* initData, UILayer* parentLayer); SceneMousePos GetSceneMousePosition(UIScene* pScene, int rawMouseX, int rawMouseY); virtual void handleDestroy(); int selection = 0; void SetAchievementDescription(wstring desc); virtual void tick(); virtual EUIScene getSceneType() { return eUIScene_AchievementsMenu; } virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); virtual void handleFocusChange(F64 controlId, F64 childId); virtual void updateComponents(); virtual void updateTooltips(); protected: virtual wstring getMoviePath(); };