#pragma once #include "Particle.h" class BarrierParticle : public Particle { public: virtual eINSTANCEOF GetType() { return eType_BARRIERPARTICLE; } private: void init(Level* level, double x, double y, double z, float scale); public: float oSize; BarrierParticle(Level* level, double x, double y, double z, double xa, double ya, double za); virtual int getParticleTexture(); virtual void render(Tesselator* t, float a, float xa, float ya, float za, float xa2, float za2); virtual void tick(); };