#include "stdafx.h" #include "UI.h" #include "UIScene_MinigamesMapSelectMenu.h" // Mini Games Map select are incomplete // maybe you can finish it // sorry i didn't finish it, if you want me to finish it let me know on discord UIScene_MinigamesMapSelectMenu::UIScene_MinigamesMapSelectMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { initialiseMovie(); updateTooltips(); } void UIScene_MinigamesMapSelectMenu::updateTooltips() { ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, -1, -1); } void UIScene_MinigamesMapSelectMenu::updateComponents() { m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true); m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false); } UIControl* UIScene_MinigamesMapSelectMenu::GetMainPanel() { return &m_controlMainPanel; } wstring UIScene_MinigamesMapSelectMenu::getMoviePath() { return L"MapSelectMenu"; } void UIScene_MinigamesMapSelectMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { if (key == ACTION_MENU_CANCEL && pressed) { navigateBack(); handled = true; return; } sendInputToMovie(key, repeat, pressed, released); handled = true; }