#include "stdafx.h" #include "net.minecraft.world.level.newbiome.layer.h" SmoothLayer::SmoothLayer(int32_t seed, int64_t seedMixup,shared_ptr parent) : Layer(seed,seedMixup) { this->parent = parent; } intArray SmoothLayer::getArea(int xo, int yo, int w, int h) { int px = xo - 1; int py = yo - 1; int pw = w + 2; int ph = h + 2; intArray p = parent->getArea(px, py, pw, ph); intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { int l = p[(x + 0) + (y + 1) * pw]; int r = p[(x + 2) + (y + 1) * pw]; int u = p[(x + 1) + (y + 0) * pw]; int d = p[(x + 1) + (y + 2) * pw]; int c = p[(x + 1) + (y + 1) * pw]; if (l == r && u == d) { initRandom(x + xo, y + yo); if (nextRandom(2) == 0) c = l; else c = u; } else if (l == r) { initRandom(x + xo, y + yo); if (nextRandom(2) == 0) c = l; } else if (u == d) { c = u; } result[x + y * w] = c; } } return result; }