#include "stdafx.h" #include "net.minecraft.world.level.newbiome.layer.h" IslandLayer::IslandLayer(int32_t seed, int64_t seedMixup) : Layer(seed, seedMixup) { } intArray IslandLayer::getArea(int xo, int yo, int w, int h) { intArray result = IntCache::allocate(w * h); static int callCount = 0; bool doLog = (callCount++ == 0); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { initRandom(xo + x, yo + y); int r = nextRandom(10); int val = (r == 0) ? 1 : 0; result[x + y * w] = val; } } if (xo > -w && xo <= 0 && yo > -h && yo <= 0) result[-xo + -yo * w] = 1; return result; }