#pragma once #include "HumanoidModel.h" class Entity; class ArmorStandArmorModel : public HumanoidModel { public: ArmorStandArmorModel(float scale, int texWidth = 64, int texHeight = 32); virtual ~ArmorStandArmorModel(); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr entity, unsigned int uiBitmaskOverrideAnim = 0) override; };