#pragma once #include "RenderLayer.h" class LivingEntityRenderer; class LivingEntity; class ItemInHandLayer : public RenderLayer { public: LivingEntityRenderer* renderer; explicit ItemInHandLayer(LivingEntityRenderer* renderer); virtual ~ItemInHandLayer() {} virtual int colorsOnDamage() override; virtual void render(shared_ptr mob, float wp, float ws, float bob, float headRot, float headRotX, float scale, bool useCompiled) override; };