Commit graph

389 commits

Author SHA1 Message Date
piebot a38abd4e8d Merge changes from upstream. 2026-03-30 14:28:57 +03:00
blongm d3412aaae7
Fixed issue with world seeds not saving correctly (#1119)
## Description
Fix issue where typing in a short seed on world creation doesn't save the seed correctly

## Changes

### Previous Behavior
Typing in a seed on the world creation menu that's less than 8 characters long will result in garbage data being saved as the seed. Happens with controller and KBM.
You can see this in-game - if you exit the world options menu and go back in, the seed will show up as boxes □□□.
Weirdly, if you type a seed again, it behaves as expected.

### Root Cause
For some reason, assigning `m_params->seed` to the seed text points it to garbage data, when it's 7 characters or less.

### New Behavior
Seed entry behaves as expected.

### Fix Implementation
- Added `static_cast<wstring>` before assignment to `m_params->seed`.
- Also replaced `(wchar_t *)` with `reinterpret_cast<wchar_t*>` in the functions.

### AI Use Disclosure
No AI was used
2026-03-30 06:05:32 -05:00
piebot ba460f3956 Update Coarse Dirt and Podzol locations in Creative Menu 2026-03-30 13:34:41 +03:00
itsRevela e706466f42 Send AddPlayerPacket for all players on join and RemoveEntitiesPacket on disconnect
Players now appear in each other's Tab list immediately on join,
regardless of render distance. Previously, players only appeared when
they entered entity tracking range because AddPlayerPacket was only
sent through the TrackedEntity system.

On disconnect, a RemoveEntitiesPacket is broadcast to all clients so
players added via the join broadcast are properly cleaned up, not just
those within tracking range.
2026-03-29 20:30:12 +03:00
itsRevela 0ebdbac933 Fix player list map icon colors to match map markers
The tab player list and teleport menu now show the correct map marker
color for each player. The icon is computed using the same hash as the
map renderer (getRandomPlayerMapIcon) and stored by player name,
bypassing the unreliable small-ID lookup that produced wrong colors
on dedicated servers.
2026-03-29 20:30:12 +03:00
itsRevela 618dc78008 Fix player list not showing all players on dedicated servers
Register remote players in the client's IQNet array when their
AddPlayerPacket arrives, so they appear in the Tab player list.
Previously only the host and local player were registered.

Also filter the dedicated server's phantom host entry (slot 0, empty
gamertag) from the UI, fix tick() to update entries by smallId instead
of sequential index, and fix player removal to use gamertag matching
since XUIDs are 0 on dedicated servers.
2026-03-29 20:30:11 +03:00
neoapps-dev 48a5e882e3 omg i forgot to track the stb image write file lol 2026-03-29 18:52:59 +03:00
neoapps-dev 1028ee2e6d fix: stb import 2026-03-29 18:29:04 +03:00
neoapps-dev d717f18628 feat: F2 for screenshotting
some code used from MLRE
2026-03-29 18:22:45 +03:00
irice7 e8ac5b16ea Add cancel join
Adds the Cancel Join tooltip to the "Connecting to host"
progress bar
2026-03-29 17:03:12 +03:00
Botch 277d74716e
Render custom skin boxes on viewmodel (#1415)
* Update PlayerRenderer.cpp

* Fix fatal bug where skins with no additional boxes would crash the game
2026-03-28 14:44:27 -05:00
Lord_Cambion 6fe251b2ec minecart tnt fix 2026-03-28 14:44:56 +01:00
piebot 3b5a7e1fe6 Revert adding TU25 DLCs 2026-03-28 14:03:38 +03:00
piebot ac259ee94d Fix PlayerRenderer.h 2026-03-28 12:14:03 +03:00
ItzSonicFaner a0082658a5 Skins 2026-03-27 23:33:33 +02:00
Sestain 7447fabe0d
Fix game crashing if DLC has XMLVERSION paramater (#1285)
* Fix game crashing if DLC has XMLVERSION paramater

* Better implementation of XMLVersion check

* Forgot to add type name to the list

* Removed extra newline
2026-03-27 15:11:27 -05:00
Sestain 3c1166c45e
Added support for Big-Endian DLCs (#1291)
* Added support for Big-Endian DLCs

* Remove unused variable

* Remove the things made for other PR
2026-03-27 15:59:35 -04:00
piebot 9f148e8d3b Properly add the TU25 DLCs 2026-03-27 22:30:10 +03:00
piebot 274b4575e3 Add TU25 DLCs 2026-03-27 21:33:24 +03:00
ItzSonicFaner 84c228e80f Skins (#1)
Check if skin texture height is 64 or 32, slim skins, better slim skins parameters, zombie villager fix.

Co-authored-by: ItzSonicFaner <165782267+ItzSonicFaner@users.noreply.github.com>
Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/1
Co-authored-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
Co-committed-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
2026-03-27 15:35:15 +01:00
piebot b3ac4411fe Merge branch 'pr-1403' 2026-03-27 13:11:58 +03:00
666uvu 73d713878c
fix redstone tick persistence on chunk unload (#1423) 2026-03-26 16:55:56 -05:00
Lord Cambion 10b7fc36d3 Biome Update! 2026-03-26 20:37:51 +01:00
piebot 74c197cc15 apparently the commits i did for glass pane didnt apply so 2026-03-26 20:41:29 +03:00
piebot 87348a7e16 Fix Github Actions compile error 2026-03-26 19:09:04 +03:00
piebot d73ae8fd5c Fix Commit "Implement LCERenewed Changes"
This fixes commit cf0472117c.
2026-03-26 17:57:03 +03:00
Sylvessa c96a8ee524
fix splitscreen xuids (#1413) 2026-03-26 10:19:20 -04:00
Sylvessa 1a50770647
Add asynchronous server joining (#1408) 2026-03-26 10:15:11 -04:00
piebot cf0472117c Implement LCERenewed Changes 2026-03-26 14:14:42 +03:00
piebot 0e56730255 Update logo 2026-03-26 11:36:31 +03:00
Loki Rautio dee559bd16 Revert "Memory leak fix: Make chunks unload properly (#1406)"
This reverts commit a24318eedc.
This fix introduces broken behavior for dedicated servers. It will be
merged back in once the related issue is fixed
2026-03-26 01:37:23 -05:00
Lord Cambion ae273c75fa Name Fixes 2026-03-26 00:40:52 +01:00
piebot 2d04127cae fix arc file 2026-03-26 00:04:11 +03:00
piebot e14ba14e68 a bunch of shit lmaoo 2026-03-25 21:41:35 +03:00
ModMaker101 a24318eedc
Memory leak fix: Make chunks unload properly (#1406)
* Fix chunk unload and cleanup logic, fixes #1347

* Applying formatting to code I edited 😝
2026-03-24 23:25:18 -05:00
ryleu f3915a0603
add support for linux clang cross compiles 2026-03-24 10:05:40 -05:00
piebot 6a1e0df0f2 fix common.cmake 2026-03-24 17:58:31 +03:00
piebot ed38461e15 Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-24 16:53:12 +03:00
piebot 6646eefb5e Merge remote-tracking branch 'upstream/main' 2026-03-24 16:48:08 +03:00
Lord Cambion a5139ce172 Desert Temple Update
Clay instead of wool
2026-03-24 14:46:59 +01:00
Lord Cambion c6578405fc Fixes
Now Oceans have Gravel in the bottom.
Now DarkOakLeaves have correct color
2026-03-24 14:14:11 +01:00
Lord Cambion 6fc2808592 5 New Technical Biomes 2026-03-24 13:41:49 +01:00
piebot d10deb4cc2 Revert "Merge pull request #12 from ItzSonicFaner/LegacyEvolved"
This reverts commit f5b134aa90, reversing
changes made to f0b06116c2.
2026-03-24 15:12:06 +03:00
piebot 5b2fd49b40 Revert "Changed Steve's skin from 64x64 to 64x32"
This reverts commit 4a96ce18b2.
2026-03-24 15:12:02 +03:00
Sylvessa 993052409a
Fix XUID logging (#1395)
* pass invalid_xuid to other players

* actually more simple fix
2026-03-24 05:04:07 -04:00
Ayush Thoren ed9cbae3f7
Fix initial cursor position for in-game UI elements (#1120)
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-23 21:06:20 -05:00
Sylvessa daed75b8a1
make handleParticleEvent actually parse the particle type instead of hardcoding hearts (#1399) 2026-03-23 20:11:37 -05:00
rtm516 9e715cb3bc
Fix render order of F3 debug screen (#1239) 2026-03-23 18:01:40 -05:00
Sylvessa 127465b0eb
add advanced tooltips, F3+H combo, and handle settings (#1389) 2026-03-23 17:54:46 -05:00
piebot 4a96ce18b2 Changed Steve's skin from 64x64 to 64x32 2026-03-23 15:38:45 +03:00