From d3b4713f0056c2d509ef1ec2b35acbf4f3880120 Mon Sep 17 00:00:00 2001 From: itsRevela Date: Wed, 8 Apr 2026 13:39:26 -0500 Subject: [PATCH] docs: add feature summary blurb and Latest entries for Linux cross-compile and FourKit plugin support --- README.md | 26 +++++++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 5f017cd8..c96c12c0 100644 --- a/README.md +++ b/README.md @@ -3,12 +3,36 @@ [![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/ycYvGjWmhu) -This project is based on Legacy Console Edition v1.6.0560.0 (TU19) with fixes and improvements applied. +This project is based on Legacy Console Edition v1.6.0560.0 (TU19) with fixes and improvements applied. Among these, LCE-Revelations features: + +- Fully stable from game-start to endgame +- Dedicated server with token-based authentication and encrypted traffic +- Hardcore Mode +- Keyboard & mouse support +- Uncapped FPS via a VSync toggle +- Performance optimizations +- Screenshots +- Multi-language text input +- Copy & paste support +- DNS SRV record support +- In-world player list +- Linux cross-compilation +- FourKit plugin support ![Tutorial World](.github/hardcore-preview.png) ## Latest: +### Linux Cross-Compilation Support + +- The project can now be built from Linux, cross-compiling to Windows +- See [COMPILE.md](COMPILE.md) for setup instructions + +### FourKit Plugin Support + +- Added a server-side plugin system (`Minecraft.Server.FourKit`) that lets you extend the dedicated server with plugins written in C# / .NET +- Plugins are regular .NET class libraries loaded at server startup. See `samples/HelloPlugin` for a minimal example + ### Chunk Loading Optimization (Dedicated Server) - The dedicated server now processes up to 16 chunk add requests per player per tick (up from 1), improving tick recovery time after player join