From cc94cb89662a3e746b7585f81b47c64377179179 Mon Sep 17 00:00:00 2001 From: SevenToaster509 Date: Tue, 14 Apr 2026 16:47:23 +0100 Subject: [PATCH] Feature: Players start with an empty map instead of a drawn map --- Minecraft.Client/PlayerList.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/PlayerList.cpp b/Minecraft.Client/PlayerList.cpp index b0ab1ef6..f2b5f596 100644 --- a/Minecraft.Client/PlayerList.cpp +++ b/Minecraft.Client/PlayerList.cpp @@ -178,7 +178,7 @@ bool PlayerList::placeNewPlayer(Connection *connection, shared_ptr int centreZC = 0; #endif // 4J Added - Give every player a map the first time they join a server - player->inventory->setItem( 9, std::make_shared(Item::map_Id, 1, level->getAuxValueForMap(player->getXuid(), 0, centreXC, centreZC, mapScale))); + player->inventory->setItem( 9, std::make_shared(Item::emptyMap_Id, 1, level->getAuxValueForMap(player->getXuid(), 0, centreXC, centreZC, mapScale))); if(app.getGameRuleDefinitions() != nullptr) { app.getGameRuleDefinitions()->postProcessPlayer(player);