From afa3e2271533f378a5a22e60f1218cd17b4470c2 Mon Sep 17 00:00:00 2001 From: itsRevela Date: Fri, 17 Apr 2026 12:43:46 -0500 Subject: [PATCH] fix: force backbuffer clear alpha to 1.0 to prevent DWM window transparency --- Minecraft.Client/glWrapper.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/glWrapper.cpp b/Minecraft.Client/glWrapper.cpp index c49620aa..0c5cec6b 100644 --- a/Minecraft.Client/glWrapper.cpp +++ b/Minecraft.Client/glWrapper.cpp @@ -123,7 +123,7 @@ void glClearColor(float r, float g, float b, float a) RenderManager.SetClearColour(D3DCOLOR_RGBA(ir,ig,ib,ia)); #else - float rgba[4] = {r,g,b,a}; + float rgba[4] = {r,g,b,1.0f}; // Force alpha=1 to prevent DWM window transparency RenderManager.SetClearColour(rgba); #endif }