From 9a13ce985641e26870e9aa247de398529fee5fea Mon Sep 17 00:00:00 2001 From: Revela Date: Mon, 16 Mar 2026 04:11:04 -0500 Subject: [PATCH] Update README with Hardcore Mode and server info Added details about Hardcore Mode support and server downloads. --- README.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/README.md b/README.md index 1e4d54ac..99105dce 100644 --- a/README.md +++ b/README.md @@ -14,6 +14,12 @@ This project is based on source code of Minecraft Legacy Console Edition v1.6.05 ## Latest: +Dedicated server releases support Hardcore Mode! +- Dedicated server is fully compatible with `smartcmd/MinecraftConsoles` clients, even with hardcore mode! +- Client (`LCEWindows64.zip`): download from the Nightly release on GitHub +- Dedicated Server (`LCEServerWindows64.zip`): download from the Nightly-Dedicated-Server release on GitHub +- Docker: pull `ghcr.io/itsrevela/minecraft-lce-dedicated-server:nightly` for server container + In-game screenshot functionality with F2! - pressing F2 will save a screenshot to a `screenshots` folder in your root game directory - a local-only chat message is shown to the player notifying the screenshot filename that was saved @@ -24,6 +30,7 @@ Proper implementation of Hardcore Mode in LCE! - singleplayer: host death, force no respawn, on exit deletes world - multiplayer: host death = world delete upon exit --- joiner death = only exit available, persists upon rejoin (no respawn option) - multiplayer fixes: added fix to prevent host from using exit-without-saving loophole for nonhost players that died +- to-do: hardcore hearts texture The current goal of MinecraftConsoles is to be a multi-platform base for further development, such as modding, backports, and anything else LCE. On top of that, we're working to make this a quality experience on Desktop with or without a controller while (long-term) retaining console support.