diff --git a/Minecraft.Client/HumanoidModel.cpp b/Minecraft.Client/HumanoidModel.cpp index eb8840c2..9a5be78c 100644 --- a/Minecraft.Client/HumanoidModel.cpp +++ b/Minecraft.Client/HumanoidModel.cpp @@ -439,185 +439,9 @@ void HumanoidModel::render(shared_ptr entity, float time, float r, float else if (pSkinOffset->fD == 3) leg1Offsets[2] += pSkinOffset->fO / 16.0f; break; - case eBodyOffset_Helmet: - if (m_isArmor && !head->isArmorPart2 && head->visible) - { - hasArmorOffsets[0] = true; - delete head; - head = new ModelPart(this, 0, 0); - head->addHumanoidBox(-4, -8 + pSkinOffset->fO, -4, 8, 8, 8, 1.0f); // Head - head->setPos(0, 0 + m_fYOffset, 0); - head->compile(1.0f/16.0f); - } - break; - case eBodyOffset_BodyArmor: - if (m_isArmor && !body->isArmorPart2 && body->visible) - { - hasArmorOffsets[1] = true; - delete body; - body = new ModelPart(this, 16, 16); - body->addHumanoidBox(-4, 0 + pSkinOffset->fO, -2, 8, 12, 4, 1.0f); // Body - body->setPos(0, 0 + m_fYOffset, 0); - body->compile(1.0f/16.0f); - } - break; - case eBodyOffset_ArmArmor0: - if (m_isArmor && !arm0->isArmorPart2 && arm0->visible) - { - hasArmorOffsets[2] = true; - delete arm0; - arm0 = new ModelPart(this, 24 + 16, 16); - arm0->addHumanoidBox(-3, -2 + pSkinOffset->fO, -2, 4, 12, 4, 1.0f); // Arm0 - arm0->setPos(-5, 2 + m_fYOffset, 0); - arm0->compile(1.0f/16.0f); - } - break; - case eBodyOffset_ArmArmor1: - if (m_isArmor && !arm1->isArmorPart2 && arm1->visible) - { - hasArmorOffsets[3] = true; - delete arm1; - arm1 = new ModelPart(this, 24 + 16, 16); - arm1->bMirror = true; - arm1->addHumanoidBox(-1, -2 + pSkinOffset->fO, -2, 4, 12, 4, 1.0f); // Arm1 - arm1->setPos(5, 2 + m_fYOffset, 0); - arm1->compile(1.0f/16.0f); - } - break; - case eBodyOffset_Belt: - if (m_isArmor && body->isArmorPart2 && body->visible) - { - hasArmorOffsets[1] = true; - delete body; - body = new ModelPart(this, 16, 16); - body->addHumanoidBox(-4, 0 + pSkinOffset->fO, -2, 8, 12, 4, 0.5f); // Body - body->setPos(0, 0 + m_fYOffset, 0); - body->compile(1.0f/16.0f); - body->isArmorPart2 = true; - } - break; - case eBodyOffset_Legging0: - if (m_isArmor && leg0->isArmorPart2 && leg0->visible) - { - hasArmorOffsets[4] = true; - delete leg0; - leg0 = new ModelPart(this, 0, 16); - leg0->addHumanoidBox(-2, 0 + pSkinOffset->fO, -2, 4, 12, 4, 0.5f); // Leg0 - leg0->setPos(-1.9, 12 + m_fYOffset, 0); - leg0->compile(1.0f/16.0f); - leg0->isArmorPart2 = true; - } - break; - case eBodyOffset_Legging1: - if (m_isArmor && leg1->isArmorPart2 && leg1->visible) - { - hasArmorOffsets[5] = true; - delete leg1; - leg1 = new ModelPart(this, 0, 16); - leg1->bMirror = true; - leg1->addHumanoidBox(-2, 0 + pSkinOffset->fO, -2, 4, 12, 4, 0.5f); // Leg1 - leg1->setPos(1.9, 12 + m_fYOffset, 0); - leg1->compile(1.0f/16.0f); - leg1->isArmorPart2 = true; - } - break; - case eBodyOffset_Boot0: - if (m_isArmor && !leg0->isArmorPart2 && leg0->visible) - { - hasArmorOffsets[4] = true; - delete leg0; - leg0 = new ModelPart(this, 0, 16); - leg0->addHumanoidBox(-2, 0 + pSkinOffset->fO, -2, 4, 12, 4, 1.0f); // Leg0 - leg0->setPos(-1.9, 12 + m_fYOffset, 0); - leg0->compile(1.0f/16.0f); - } - break; - case eBodyOffset_Boot1: - if (m_isArmor && !leg1->isArmorPart2 && leg1->visible) - { - hasArmorOffsets[5] = true; - delete leg1; - leg1 = new ModelPart(this, 0, 16); - leg1->bMirror = true; - leg1->addHumanoidBox(-2, 0 + pSkinOffset->fO, -2, 4, 12, 4, 1.0f); // Leg1 - leg1->setPos(1.9, 12 + m_fYOffset, 0); - leg1->compile(1.0f/16.0f); - } - break; } } } - - if (m_isArmor) - { - if (!hasArmorOffsets[0] && head->cubes[0]->y0 != -8 && head->visible) - { - delete head; - head = new ModelPart(this, 0, 0); - head->addHumanoidBox(-4, -8, -4, 8, 8, 8, 1.0f); // Head - head->setPos(0, 0 + m_fYOffset, 0); - head->compile(1.0f/16.0f); - } - if (!hasArmorOffsets[1] && body->cubes[0]->y0 != 0 && body->visible) - { - delete body; - body = new ModelPart(this, 16, 16); - if (body->isArmorPart2) - { - body->addHumanoidBox(-4, 0, -2, 8, 12, 4, 0.5f); // Body - body->isArmorPart2 = true; - } - else - body->addHumanoidBox(-4, 0, -2, 8, 12, 4, 1.0f); // Body - body->setPos(0, 0 + m_fYOffset, 0); - body->compile(1.0f/16.0f); - } - if (!hasArmorOffsets[2] && arm0->cubes[0]->y0 != -2 && arm0->visible) - { - delete arm0; - arm0 = new ModelPart(this, 24 + 16, 16); - arm0->addHumanoidBox(-3, -2, -2, 4, 12, 4, 1.0f); // Arm0 - arm0->setPos(-5, 2 + m_fYOffset, 0); - arm0->compile(1.0f/16.0f); - } - if (!hasArmorOffsets[3] && arm1->cubes[0]->y0 != -2 && arm1->visible) - { - delete arm1; - arm1 = new ModelPart(this, 24 + 16, 16); - arm1->bMirror = true; - arm1->addHumanoidBox(-1, -2, -2, 4, 12, 4, 1.0f); // Arm1 - arm1->setPos(5, 2 + m_fYOffset, 0); - arm1->compile(1.0f/16.0f); - } - if (!hasArmorOffsets[4] && leg0->cubes[0]->y0 != 0 && leg0->visible) - { - delete leg0; - leg0 = new ModelPart(this, 0, 16); - if (leg0->isArmorPart2) - { - leg0->addHumanoidBox(-2, 0, -2, 4, 12, 4, 0.5f); // Leg0 - leg0->isArmorPart2 = true; - } - else - leg0->addHumanoidBox(-2, 0, -2, 4, 12, 4, 1.0f); // Leg0 - leg0->setPos(-1.9, 12 + m_fYOffset, 0); - leg0->compile(1.0f/16.0f); - } - if (!hasArmorOffsets[5] && leg1->cubes[0]->y0 != 0 && leg1->visible) - { - delete leg1; - leg1 = new ModelPart(this, 0, 16); - if (leg1->isArmorPart2) - { - leg1->addHumanoidBox(-2, 0, -2, 4, 12, 4, 0.5f); // Leg1 - leg1->isArmorPart2 = true; - } - else - leg1->addHumanoidBox(-2, 0, -2, 4, 12, 4, 1.0f); // Leg1 - leg1->setPos(1.9, 12 + m_fYOffset, 0); - leg1->compile(1.0f/16.0f); - } - } } setupAnim(time, r, bob, yRot, xRot, scale, entity, m_uiAnimOverrideBitmask);