diff --git a/.gitea/banner.png b/.gitea/banner.png index 3181b44d..88b2e310 100644 Binary files a/.gitea/banner.png and b/.gitea/banner.png differ diff --git a/.gitea/roadmap.png b/.gitea/roadmap.png index 54313a39..4c476858 100644 Binary files a/.gitea/roadmap.png and b/.gitea/roadmap.png differ diff --git a/Minecraft.Client/Common/Media/MediaWindows64.arc b/Minecraft.Client/Common/Media/MediaWindows64.arc index 48a59f65..05dce975 100644 Binary files a/Minecraft.Client/Common/Media/MediaWindows64.arc and b/Minecraft.Client/Common/Media/MediaWindows64.arc differ diff --git a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp index 757e0210..90d4a923 100644 --- a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp @@ -35,6 +35,12 @@ int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4]= IDS_DIFFICULTY_TITLE_NORMAL, IDS_DIFFICULTY_TITLE_HARD }; +int UIScene_CreateWorldMenu::m_iGamemodes[3] = +{ + IDS_GAMEMODE_SURVIVAL, + IDS_GAMEMODE_CREATIVE, + IDS_GAMEMODE_ADVENTURE +}; UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILayer *parentLayer) : IUIScene_StartGame(iPad, parentLayer) { @@ -50,7 +56,7 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay m_editWorldName.init(m_worldName, eControl_EditWorldName); - m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameModeToggle); + m_sliderGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL), eControl_GameModeToggle, 0, 2, 0); m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions); m_buttonCreateWorld.init(app.GetString(IDS_CREATE_NEW_WORLD),eControl_NewWorld); @@ -460,27 +466,27 @@ void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId) #endif } break; - case eControl_GameModeToggle: - if (s_bHardcore) - break; // Hardcore mode locks game mode to Survival - switch(m_iGameModeId) - { - case 0: // Creative - m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE)); - m_iGameModeId = GameType::CREATIVE->getId(); - m_bGameModeCreative = true; - break; - case 1: // Adventure - m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE)); - m_iGameModeId = GameType::ADVENTURE->getId(); - m_bGameModeCreative = false; - break; - case 2: // Survival - m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); - m_iGameModeId = GameType::SURVIVAL->getId(); - m_bGameModeCreative = false; - }; - break; + // case eControl_GameModeToggle: + // if (s_bHardcore) + // break; // Hardcore mode locks game mode to Survival + // switch(m_iGameModeId) + // { + // case 0: // Creative + // m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE)); + // m_iGameModeId = GameType::CREATIVE->getId(); + // m_bGameModeCreative = true; + // break; + // case 1: // Adventure + // m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE)); + // m_iGameModeId = GameType::ADVENTURE->getId(); + // m_bGameModeCreative = false; + // break; + // case 2: // Survival + // m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); + // m_iGameModeId = GameType::SURVIVAL->getId(); + // m_bGameModeCreative = false; + // }; + // break; case eControl_MoreOptions: ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams); break; @@ -673,9 +679,32 @@ void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue) { m_iGameModeId = GameType::SURVIVAL->getId(); m_bGameModeCreative = false; - m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); + m_sliderGamemode.handleSliderMove(GameType::SURVIVAL->getId()); } break; + case eControl_GameModeToggle: + m_sliderGamemode.handleSliderMove(value); + switch (value) + { + case 0: // Survival + m_iGameModeId = GameType::SURVIVAL->getId(); + m_bGameModeCreative = false; + break; + case 1: // Creative + m_iGameModeId = GameType::CREATIVE->getId(); + m_bGameModeCreative = true; + break; +#ifdef _ADVENTURE_MODE_ENABLED + case 2: // Adventure + m_iGameModeId = GameType::ADVENTURE->getId(); + m_bGameModeCreative = false; + break; +#endif + }; + //app.SetGameSettings(m_iPad, eGameSetting_GameMode, value); + swprintf((WCHAR*)TempString, 256, L"%ls", app.GetString(m_iGamemodes[value])); + m_sliderGamemode.setLabel(TempString); + break; } } diff --git a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.h b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.h index 75bfe602..4b73ae98 100644 --- a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.h +++ b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.h @@ -17,16 +17,16 @@ private: }; static int m_iDifficultyTitleSettingA[4]; - + static int m_iGamemodes[3]; wstring m_worldName; wstring m_seed; UIControl m_controlMainPanel; UIControl_Label m_labelWorldName; - UIControl_Button m_buttonGamemode, m_buttonMoreOptions, m_buttonCreateWorld; + UIControl_Button m_buttonMoreOptions, m_buttonCreateWorld; UIControl_TextInput m_editWorldName; - UIControl_Slider m_sliderDifficulty; + UIControl_Slider m_sliderDifficulty, m_sliderGamemode; UIControl_CheckBox m_checkboxOnline; UIControl_BitmapIcon m_bitmapIcon, m_bitmapComparison; @@ -37,7 +37,7 @@ private: UI_MAP_ELEMENT( m_labelWorldName, "WorldName") UI_MAP_ELEMENT( m_editWorldName, "EditWorldName") UI_MAP_ELEMENT( m_texturePackList, "TexturePackSelector") - UI_MAP_ELEMENT( m_buttonGamemode, "GameModeToggle") + UI_MAP_ELEMENT( m_sliderGamemode, "GameModeToggle") UI_MAP_ELEMENT( m_checkboxOnline, "CheckboxOnline") UI_MAP_ELEMENT( m_buttonMoreOptions, "MoreOptions") UI_MAP_ELEMENT( m_buttonCreateWorld, "NewWorld") diff --git a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp index c0e511dc..92dc2eee 100644 --- a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp @@ -32,6 +32,12 @@ int UIScene_LoadMenu::m_iDifficultyTitleSettingA[5]= IDS_DIFFICULTY_TITLE_HARD, IDS_GAMEMODE_HARDCORE }; +int UIScene_LoadMenu::m_iGamemodes[3] = +{ + IDS_GAMEMODE_SURVIVAL, + IDS_GAMEMODE_CREATIVE, + IDS_GAMEMODE_ADVENTURE +}; int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes) { @@ -71,7 +77,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye m_labelSeed.init(L""); m_labelCreatedMode.init(app.GetString(IDS_CREATED_IN_SURVIVAL)); - m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameMode); + m_sliderGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameMode,0,2,0); m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions); m_buttonLoadWorld.init(app.GetString(IDS_LOAD),eControl_LoadWorld); m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList); @@ -548,20 +554,23 @@ void UIScene_LoadMenu::tick() switch(app.GetGameHostOption(uiHostOptions,eGameHostOption_GameType)) { case 1: // Creative - m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE)); + m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE)); + m_sliderGamemode.handleSliderMove(1); m_bGameModeCreative=true; m_iGameModeId = GameType::CREATIVE->getId(); break; #ifdef _ADVENTURE_MODE_ENABLED case 2: // Adventure - m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE)); + m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE)); + m_sliderGamemode.handleSliderMove(2); m_bGameModeCreative=false; m_iGameModeId = GameType::ADVENTURE->getId(); break; #endif case 0: // Survival default: - m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); + m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); + m_sliderGamemode.handleSliderMove(0); m_bGameModeCreative=false; m_iGameModeId = GameType::SURVIVAL->getId(); break; @@ -583,7 +592,8 @@ void UIScene_LoadMenu::tick() // Hardcore locks game mode to Survival m_iGameModeId = GameType::SURVIVAL->getId(); m_bGameModeCreative = false; - m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); + m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); + m_sliderGamemode.handleSliderMove(0); } } @@ -737,30 +747,30 @@ void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId) switch(static_cast(controlId)) { - case eControl_GameMode: - if (m_bHardcore) - break; // Hardcore mode locks game mode to Survival - switch(m_iGameModeId) - { - case 0: // Survival - m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE)); - m_iGameModeId = GameType::CREATIVE->getId(); - m_bGameModeCreative = true; - break; - case 1: // Creative -#ifdef _ADVENTURE_MODE_ENABLED - m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE)); - m_iGameModeId = GameType::ADVENTURE->getId(); - m_bGameModeCreative = false; - break; - case 2: // Adventure -#endif - m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); - m_iGameModeId = GameType::SURVIVAL->getId(); - m_bGameModeCreative = false; - break; - }; - break; +// case eControl_GameMode: +// if (m_bHardcore) +// break; // Hardcore mode locks game mode to Survival +// switch(m_iGameModeId) +// { +// case 0: // Survival +// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE)); +// m_iGameModeId = GameType::CREATIVE->getId(); +// m_bGameModeCreative = true; +// break; +// case 1: // Creative +// #ifdef _ADVENTURE_MODE_ENABLED +// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE)); +// m_iGameModeId = GameType::ADVENTURE->getId(); +// m_bGameModeCreative = false; +// break; +// case 2: // Adventure +// #endif +// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); +// m_iGameModeId = GameType::SURVIVAL->getId(); +// m_bGameModeCreative = false; +// break; +// }; +// break; case eControl_MoreOptions: ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams); break; @@ -1002,6 +1012,31 @@ void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue) swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value])); m_sliderDifficulty.setLabel(TempString); break; + case eControl_GameMode: + if (m_bHardcore) + break; // Hardcore mode locks game mode to Survival + m_sliderGamemode.handleSliderMove(value); + switch (value) + { + case 0: // Survival + m_iGameModeId = GameType::SURVIVAL->getId(); + m_bGameModeCreative = false; + break; + case 1: // Creative + m_iGameModeId = GameType::CREATIVE->getId(); + m_bGameModeCreative = true; + break; +#ifdef _ADVENTURE_MODE_ENABLED + case 2: // Adventure + m_iGameModeId = GameType::ADVENTURE->getId(); + m_bGameModeCreative = false; + break; +#endif + }; + //app.SetGameSettings(m_iPad, eGameSetting_GameMode, value); + swprintf((WCHAR*)TempString, 256, L"%ls", app.GetString(m_iGamemodes[value])); + m_sliderGamemode.setLabel(TempString); + break; } } diff --git a/Minecraft.Client/Common/UI/UIScene_LoadMenu.h b/Minecraft.Client/Common/UI/UIScene_LoadMenu.h index 91a6adc0..922cb154 100644 --- a/Minecraft.Client/Common/UI/UIScene_LoadMenu.h +++ b/Minecraft.Client/Common/UI/UIScene_LoadMenu.h @@ -15,12 +15,13 @@ private: eControl_OnlineGame, }; - static int m_iDifficultyTitleSettingA[5]; + static int m_iDifficultyTitleSettingA[5]; + static int m_iGamemodes[3]; UIControl m_controlMainPanel; UIControl_Label m_labelGameName, m_labelSeed, m_labelCreatedMode; - UIControl_Button m_buttonGamemode, m_buttonMoreOptions, m_buttonLoadWorld; - UIControl_Slider m_sliderDifficulty; + UIControl_Button m_buttonMoreOptions, m_buttonLoadWorld; + UIControl_Slider m_sliderDifficulty, m_sliderGamemode; UIControl_BitmapIcon m_bitmapIcon; UIControl_CheckBox m_checkboxOnline; @@ -32,7 +33,7 @@ private: UI_MAP_ELEMENT( m_labelCreatedMode, "CreatedMode") UI_MAP_ELEMENT( m_labelSeed, "Seed") UI_MAP_ELEMENT( m_texturePackList, "TexturePackSelector") - UI_MAP_ELEMENT( m_buttonGamemode, "GameModeToggle") + UI_MAP_ELEMENT( m_sliderGamemode, "GameModeToggle") UI_MAP_ELEMENT( m_checkboxOnline, "CheckboxOnline") UI_MAP_ELEMENT( m_buttonMoreOptions, "MoreOptions") UI_MAP_ELEMENT( m_buttonLoadWorld, "LoadSettings") diff --git a/README.md b/README.md index f38c1b6c..aaf80952 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ ![banner](.gitea/banner.png) -# LegacyEvolved (Legacy Console Edition) +# neoLegacy (Legacy Console Edition) This project aims to backport the newer title updates back to Legacy Console Edition (which is based on TU19). [![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/D6hEPNYeyn)