mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-04-23 23:47:02 +00:00
Added code to DLCSkinFile.cpp to store skin box scale value. Added code to HumanoidModel.cpp and HumanoidModel.h to handle skin boxes added to the armor layer of skin. Added another float value to SkinBox.h
914 lines
24 KiB
C++
914 lines
24 KiB
C++
#include "stdafx.h"
|
|
#include "HumanoidModel.h"
|
|
#include "..\Minecraft.World\Mth.h"
|
|
#include "..\Minecraft.World\Entity.h"
|
|
#include "ModelPart.h"
|
|
|
|
// 4J added
|
|
|
|
ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox)
|
|
{
|
|
ModelPart *pAttachTo=nullptr;
|
|
float scale=0;
|
|
|
|
switch(pBox->ePart)
|
|
{
|
|
case eBodyPart_Head:
|
|
pAttachTo=head;
|
|
break;
|
|
case eBodyPart_Body:
|
|
pAttachTo=body;
|
|
break;
|
|
case eBodyPart_Arm0:
|
|
pAttachTo=arm0;
|
|
break;
|
|
case eBodyPart_Arm1:
|
|
pAttachTo=arm1;
|
|
break;
|
|
case eBodyPart_Leg0:
|
|
pAttachTo=leg0;
|
|
break;
|
|
case eBodyPart_Leg1:
|
|
pAttachTo=leg1;
|
|
break;
|
|
case eBodyPart_Headwear:
|
|
pAttachTo=hair;
|
|
break;
|
|
case eBodyPart_Jacket:
|
|
pAttachTo=jacket;
|
|
scale=0.25;
|
|
break;
|
|
case eBodyPart_Sleeve0:
|
|
pAttachTo=sleeve0;
|
|
scale=0.25;
|
|
break;
|
|
case eBodyPart_Sleeve1:
|
|
pAttachTo=sleeve1;
|
|
scale=0.25;
|
|
break;
|
|
case eBodyPart_Pants0:
|
|
pAttachTo=pants0;
|
|
scale=0.25;
|
|
break;
|
|
case eBodyPart_Pants1:
|
|
pAttachTo=pants1;
|
|
scale=0.25;
|
|
break;
|
|
case eBodyPart_Waist:
|
|
pAttachTo=waist;
|
|
break;
|
|
case eBodyPart_Belt:
|
|
pAttachTo=belt;
|
|
break;
|
|
case eBodyPart_BodyArmor:
|
|
pAttachTo=bodyArmor;
|
|
break;
|
|
case eBodyPart_ArmArmor0:
|
|
pAttachTo=armArmor0;
|
|
break;
|
|
case eBodyPart_ArmArmor1:
|
|
pAttachTo=armArmor1;
|
|
break;
|
|
case eBodyPart_Legging0:
|
|
pAttachTo=legging0;
|
|
break;
|
|
case eBodyPart_Legging1:
|
|
pAttachTo=legging1;
|
|
break;
|
|
case eBodyPart_Sock0:
|
|
pAttachTo=sock0;
|
|
break;
|
|
case eBodyPart_Sock1:
|
|
pAttachTo=sock1;
|
|
break;
|
|
case eBodyPart_Boot0:
|
|
pAttachTo=boot0;
|
|
break;
|
|
case eBodyPart_Boot1:
|
|
pAttachTo=boot1;
|
|
break;
|
|
}
|
|
// check if this box has a declared scale
|
|
if (pBox->fS > 0) scale = pBox->fS;
|
|
|
|
// first check this box doesn't already exist
|
|
ModelPart *pNewBox = pAttachTo->retrieveChild(pBox);
|
|
|
|
if(pNewBox)
|
|
{
|
|
if((pNewBox->getfU()!=static_cast<int>(pBox->fU)) || (pNewBox->getfV()!=static_cast<int>(pBox->fV)))
|
|
{
|
|
app.DebugPrintf("HumanoidModel::AddOrRetrievePart - Box geometry was found, but with different uvs\n");
|
|
pNewBox=nullptr;
|
|
}
|
|
}
|
|
if(pNewBox==nullptr)
|
|
{
|
|
//app.DebugPrintf("HumanoidModel::AddOrRetrievePart - Adding box to model part\n");
|
|
|
|
pNewBox = new ModelPart(this, static_cast<int>(pBox->fU), static_cast<int>(pBox->fV));
|
|
pNewBox->visible=false;
|
|
if (pBox->fM > 0) pNewBox->bMirror = true; // check if this box has the mirror flag
|
|
pNewBox->addHumanoidBox(pBox->fX, pBox->fY, pBox->fZ, pBox->fW, pBox->fH, pBox->fD, scale);
|
|
// 4J-PB - don't compile here, since the lighting isn't set up. It'll be compiled on first use.
|
|
//pNewBox->compile(1.0f/16.0f);
|
|
pAttachTo->addChild(pNewBox);
|
|
}
|
|
|
|
return pNewBox;
|
|
}
|
|
|
|
void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, bool slimHands, bool isArmor)
|
|
{
|
|
this->texWidth = texWidth;
|
|
this->texHeight = texHeight;
|
|
|
|
jacket = nullptr;
|
|
sleeve0 = nullptr;
|
|
sleeve1 = nullptr;
|
|
pants0 = nullptr;
|
|
pants1 = nullptr;
|
|
|
|
waist = nullptr;
|
|
belt = nullptr;
|
|
bodyArmor = nullptr;
|
|
armArmor0 = nullptr;
|
|
armArmor1 = nullptr;
|
|
legging0 = nullptr;
|
|
legging1 = nullptr;
|
|
sock0 = nullptr;
|
|
sock1 = nullptr;
|
|
boot0 = nullptr;
|
|
boot1 = nullptr;
|
|
|
|
m_fYOffset=yOffset;
|
|
cloak = new ModelPart(this, 0, 0);
|
|
cloak->addHumanoidBox(-5, -0, -1, 10, 16, 1, g); // Cloak
|
|
|
|
ear = new ModelPart(this, 24, 0);
|
|
ear->addHumanoidBox(-3, -6, -1, 6, 6, 1, g); // Ear
|
|
|
|
head = new ModelPart(this, 0, 0);
|
|
head->addHumanoidBox(-4, -8, -4, 8, 8, 8, g); // Head
|
|
head->setPos(0, 0 + yOffset, 0);
|
|
|
|
hair = new ModelPart(this, 32, 0);
|
|
hair->addHumanoidBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Head
|
|
hair->setPos(0, 0 + yOffset, 0);
|
|
|
|
body = new ModelPart(this, 16, 16);
|
|
body->addHumanoidBox(-4, 0, -2, 8, 12, 4, g); // Body
|
|
body->setPos(0, 0 + yOffset, 0);
|
|
|
|
if (texHeight == 64)
|
|
{
|
|
jacket = new ModelPart(this, 16, 32);
|
|
jacket->addHumanoidBox(-4, 0, -2, 8, 12, 4, g + 0.25); // Jacket
|
|
jacket->setPos(0, 0 + yOffset, 0);
|
|
|
|
waist = new ModelPart(this, 0, 0);
|
|
waist->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Waist
|
|
waist->setPos(0, 0 + yOffset, 0);
|
|
belt = new ModelPart(this, 0, 0);
|
|
belt->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Belt
|
|
belt->setPos(0, 0 + yOffset, 0);
|
|
bodyArmor = new ModelPart(this, 0, 0);
|
|
bodyArmor->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // BodyArmor
|
|
bodyArmor->setPos(0, 0 + yOffset, 0);
|
|
armArmor0 = new ModelPart(this, 0, 0);
|
|
armArmor0->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // ArmArmor0
|
|
armArmor0->setPos(-5, 2 + yOffset, 0);
|
|
armArmor1 = new ModelPart(this, 0, 0);
|
|
armArmor1->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // ArmArmor1
|
|
armArmor1->setPos(5, 2 + yOffset, 0);
|
|
legging0 = new ModelPart(this, 0, 0);
|
|
legging0->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Legging0
|
|
legging0->setPos(-1.9, 12 + yOffset, 0);
|
|
legging1 = new ModelPart(this, 0, 0);
|
|
legging1->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Legging1
|
|
legging1->setPos(1.9, 12 + yOffset, 0);
|
|
sock0 = new ModelPart(this, 0, 0);
|
|
sock0->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Sock0
|
|
sock0->setPos(-1.9, 12 + yOffset, 0);
|
|
sock1 = new ModelPart(this, 0, 0);
|
|
sock1->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Sock1
|
|
sock1->setPos(1.9, 12 + yOffset, 0);
|
|
boot0 = new ModelPart(this, 0, 0);
|
|
boot0->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Boot0
|
|
boot0->setPos(-1.9, 12 + yOffset, 0);
|
|
boot1 = new ModelPart(this, 0, 0);
|
|
boot1->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Boot1
|
|
boot1->setPos(1.9, 12 + yOffset, 0);
|
|
}
|
|
|
|
if (texHeight == 64)
|
|
{
|
|
arm0 = new ModelPart(this, 24 + 16, 16);
|
|
arm1 = new ModelPart(this, 16 + 16, 48);
|
|
|
|
sleeve0 = new ModelPart(this, 24 + 16, 32);
|
|
sleeve1 = new ModelPart(this, 32 + 16, 48);
|
|
|
|
if (slimHands == false)
|
|
{
|
|
sleeve0->addHumanoidBox(-3, -2, -2, 4, 12, 4, g + 0.25); // Sleeve0
|
|
sleeve1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g + 0.25); // Sleeve1
|
|
}
|
|
else if (slimHands == true)
|
|
{
|
|
sleeve0->addHumanoidBox(-2, -2, -2, 3, 12, 4, g + 0.25); // Sleeve0 Slim
|
|
sleeve1->addHumanoidBox(-1, -2, -2, 3, 12, 4, g + 0.25); // Sleeve1 Slim
|
|
}
|
|
|
|
sleeve0->setPos(-5, 2 + yOffset, 0);
|
|
sleeve1->setPos(5, 2 + yOffset, 0);
|
|
}
|
|
else if (texHeight == 32)
|
|
{
|
|
arm0 = new ModelPart(this, 24 + 16, 16);
|
|
arm1 = new ModelPart(this, 24 + 16, 16);
|
|
arm1->bMirror = true;
|
|
}
|
|
|
|
if (slimHands == false)
|
|
{
|
|
arm0->addHumanoidBox(-3, -2, -2, 4, 12, 4, g); // Arm0
|
|
arm1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g); // Arm1
|
|
}
|
|
else if (slimHands == true)
|
|
{
|
|
arm0->addHumanoidBox(-2, -2, -2, 3, 12, 4, g); // Arm0 Slim
|
|
arm1->addHumanoidBox(-1, -2, -2, 3, 12, 4, g); // Arm1 Slim
|
|
}
|
|
|
|
arm0->setPos(-5, 2 + yOffset, 0);
|
|
arm1->setPos(5, 2 + yOffset, 0);
|
|
|
|
leg0 = new ModelPart(this, 0, 16);
|
|
if (texHeight == 64)
|
|
{
|
|
leg1 = new ModelPart(this, 16, 48);
|
|
|
|
pants0 = new ModelPart(this, 0, 32);
|
|
pants0->addHumanoidBox(-2, 0, -2, 4, 12, 4, g + 0.25); // Pants0
|
|
pants0->setPos(-1.9, 12 + yOffset, 0);
|
|
|
|
pants1 = new ModelPart(this, 0, 48);
|
|
pants1->addHumanoidBox(-2, 0, -2, 4, 12, 4, g + 0.25); // Pants1
|
|
pants1->setPos(1.9, 12 + yOffset, 0);
|
|
}
|
|
else if (texHeight == 32)
|
|
{
|
|
leg1 = new ModelPart(this, 0, 16);
|
|
leg1->bMirror = true;
|
|
}
|
|
|
|
leg0->addHumanoidBox(-2, 0, -2, 4, 12, 4, g); // Leg0
|
|
leg0->setPos(-1.9, 12 + yOffset, 0);
|
|
|
|
leg1->addHumanoidBox(-2, 0, -2, 4, 12, 4, g); // Leg1
|
|
leg1->setPos(1.9, 12 + yOffset, 0);
|
|
|
|
// 4J added - compile now to avoid random performance hit first time cubes are rendered
|
|
// 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here
|
|
cloak->compile(1.0f/16.0f);
|
|
ear->compile(1.0f/16.0f);
|
|
head->compile(1.0f/16.0f);
|
|
body->compile(1.0f/16.0f);
|
|
arm0->compile(1.0f/16.0f);
|
|
arm1->compile(1.0f/16.0f);
|
|
leg0->compile(1.0f/16.0f);
|
|
leg1->compile(1.0f/16.0f);
|
|
hair->compile(1.0f/16.0f);
|
|
|
|
if (jacket != 0)
|
|
jacket->compile(1.0f/16.0f);
|
|
if (sleeve0 != 0)
|
|
sleeve0->compile(1.0f/16.0f);
|
|
if (sleeve1 != 0)
|
|
sleeve1->compile(1.0f/16.0f);
|
|
if (pants0 != 0)
|
|
pants0->compile(1.0f/16.0f);
|
|
if (pants1 != 0)
|
|
pants1->compile(1.0f/16.0f);
|
|
if (waist != 0)
|
|
waist->compile(1.0f/16.0f);
|
|
if (belt != 0)
|
|
belt->compile(1.0f/16.0f);
|
|
if (bodyArmor != 0)
|
|
bodyArmor->compile(1.0f/16.0f);
|
|
if (armArmor0 != 0)
|
|
armArmor0->compile(1.0f/16.0f);
|
|
if (armArmor1 != 0)
|
|
armArmor1->compile(1.0f/16.0f);
|
|
if (legging0 != 0)
|
|
legging0->compile(1.0f/16.0f);
|
|
if (legging1 != 0)
|
|
legging1->compile(1.0f/16.0f);
|
|
if (sock0 != 0)
|
|
sock0->compile(1.0f/16.0f);
|
|
if (sock1 != 0)
|
|
sock1->compile(1.0f/16.0f);
|
|
if (boot0 != 0)
|
|
boot0->compile(1.0f/16.0f);
|
|
if (boot1 != 0)
|
|
boot1->compile(1.0f/16.0f);
|
|
|
|
holdingLeftHand=0;
|
|
holdingRightHand=0;
|
|
sneaking=false;
|
|
idle=false;
|
|
bowAndArrow=false;
|
|
|
|
// 4J added
|
|
eating = false;
|
|
eating_t = 0.0f;
|
|
eating_swing = 0.0f;
|
|
m_uiAnimOverrideBitmask = 0L;
|
|
m_isArmor = isArmor;
|
|
}
|
|
|
|
|
|
HumanoidModel::HumanoidModel() : Model()
|
|
{
|
|
_init(0, 0, 64, 32, false, false);
|
|
}
|
|
|
|
HumanoidModel::HumanoidModel(float g) : Model()
|
|
{
|
|
_init(g, 0, 64, 32, false, false);
|
|
}
|
|
|
|
HumanoidModel::HumanoidModel(float g, bool isArmor) : Model()
|
|
{
|
|
_init(g, 0, 64, 32, false, isArmor);
|
|
}
|
|
|
|
HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight) : Model()
|
|
{
|
|
_init(g,yOffset,texWidth,texHeight, false, false);
|
|
}
|
|
|
|
HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands) : Model()
|
|
{
|
|
_init(g,yOffset,texWidth,texHeight, slimHands, false);
|
|
}
|
|
|
|
void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
|
|
{
|
|
if(entity != nullptr)
|
|
{
|
|
m_uiAnimOverrideBitmask=entity->getAnimOverrideBitmask();
|
|
}
|
|
|
|
setupAnim(time, r, bob, yRot, xRot, scale, entity, m_uiAnimOverrideBitmask);
|
|
|
|
if (young)
|
|
{
|
|
float ss = 2.0f;
|
|
glPushMatrix();
|
|
glScalef(1.5f / ss, 1.5f / ss, 1.5f / ss);
|
|
glTranslatef(0, 16 * scale, 0);
|
|
head->render(scale, usecompiled);
|
|
glPopMatrix();
|
|
glPushMatrix();
|
|
glScalef(1 / ss, 1 / ss, 1 / ss);
|
|
glTranslatef(0, 24 * scale, 0);
|
|
body->render(scale, usecompiled);
|
|
arm0->render(scale, usecompiled);
|
|
arm1->render(scale, usecompiled);
|
|
leg0->render(scale, usecompiled);
|
|
leg1->render(scale, usecompiled);
|
|
hair->render(scale, usecompiled);
|
|
glPopMatrix();
|
|
}
|
|
else
|
|
{
|
|
head->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderHead))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorHead))>0||!m_isArmor));
|
|
body->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderTorso))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorTorso))>0||!m_isArmor));
|
|
arm0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderArm0))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorArm0))>0||!m_isArmor));
|
|
arm1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderArm1))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorArm1))>0||!m_isArmor));
|
|
leg0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderLeg0))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorLeg0))>0||!m_isArmor));
|
|
leg1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderLeg1))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorLeg1))>0||!m_isArmor));
|
|
hair->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderHair))>0);
|
|
if (jacket != 0)
|
|
jacket->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderJacket))>0);
|
|
if (sleeve0 != 0)
|
|
sleeve0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderSleeve0))>0);
|
|
if (sleeve1 != 0)
|
|
sleeve1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderSleeve1))>0);
|
|
if (pants0 != 0)
|
|
pants0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderPants0))>0);
|
|
if (pants1 != 0)
|
|
pants1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderPants1))>0);
|
|
if (waist != 0)
|
|
waist->render(scale, usecompiled);
|
|
if (belt != 0)
|
|
belt->render(scale, usecompiled);
|
|
if (bodyArmor != 0)
|
|
bodyArmor->render(scale, usecompiled);
|
|
if (armArmor0 != 0)
|
|
armArmor0->render(scale, usecompiled);
|
|
if (armArmor1 != 0)
|
|
armArmor1->render(scale, usecompiled);
|
|
if (legging0 != 0)
|
|
legging0->render(scale, usecompiled);
|
|
if (legging1 != 0)
|
|
legging1->render(scale, usecompiled);
|
|
if (sock0 != 0)
|
|
sock0->render(scale, usecompiled);
|
|
if (sock1 != 0)
|
|
sock1->render(scale, usecompiled);
|
|
if (boot0 != 0)
|
|
boot0->render(scale, usecompiled);
|
|
if (boot1 != 0)
|
|
boot1->render(scale, usecompiled);
|
|
}
|
|
}
|
|
|
|
void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
|
|
{
|
|
//bool bIsAttacking = (attackTime > -9990.0f);
|
|
|
|
{
|
|
head->yRot = yRot / (float) (180.0f / PI);
|
|
head->xRot = xRot / (float) (180.0f / PI);
|
|
hair->yRot = head->yRot;
|
|
hair->xRot = head->xRot;
|
|
body->z = 0.0f;
|
|
|
|
// Does the skin have an override for anim?
|
|
|
|
if(uiBitmaskOverrideAnim&(1<<eAnim_ArmsDown))
|
|
{
|
|
arm0->xRot=0.0f;
|
|
arm1->xRot=0.0f;
|
|
arm0->zRot = 0.0f;
|
|
arm1->zRot = 0.0f;
|
|
}
|
|
else if(uiBitmaskOverrideAnim&(1<<eAnim_ArmsOutFront))
|
|
{
|
|
arm0->xRot=-HALF_PI;
|
|
arm1->xRot=-HALF_PI;
|
|
arm0->zRot = 0.0f;
|
|
arm1->zRot = 0.0f;
|
|
}
|
|
else if(uiBitmaskOverrideAnim&(1<<eAnim_SingleArms))
|
|
{
|
|
arm0->xRot = (Mth::cos(time * 0.6662f + PI) * 2.0f) * r * 0.5f;
|
|
arm1->xRot = (Mth::cos(time * 0.6662f + PI) * 2.0f) * r * 0.5f;
|
|
arm0->zRot = 0.0f;
|
|
arm1->zRot = 0.0f;
|
|
}
|
|
// 4J-PB - Weeping Angel - does't look good holding something in the arm that's up
|
|
else if((uiBitmaskOverrideAnim&(1<<eAnim_StatueOfLiberty)) && (holdingRightHand==0) && (attackTime==0.0f))
|
|
{
|
|
arm0->xRot = -PI;
|
|
arm0->zRot = -0.3f;
|
|
arm1->xRot = ( Mth::cos(time * 0.6662f) * 2.0f) * r * 0.5f;
|
|
arm1->zRot = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
arm0->xRot = (Mth::cos(time * 0.6662f + PI) * 2.0f) * r * 0.5f;
|
|
arm1->xRot = ( Mth::cos(time * 0.6662f) * 2.0f) * r * 0.5f;
|
|
arm0->zRot = 0.0f;
|
|
arm1->zRot = 0.0f;
|
|
}
|
|
// arm0.zRot = ((float) (util.Mth.cos(time * 0.2312f) + 1) * 1) * r;
|
|
|
|
|
|
// arm1.zRot = ((float) (util.Mth.cos(time * 0.2812f) - 1) * 1) * r;
|
|
|
|
|
|
leg0->yRot = 0.0f;
|
|
leg1->yRot = 0.0f;
|
|
|
|
if (riding)
|
|
{
|
|
if ((uiBitmaskOverrideAnim&(1<<eAnim_SmallModel)) == 0)
|
|
{
|
|
arm0->xRot += -HALF_PI * 0.4f;
|
|
arm1->xRot += -HALF_PI * 0.4f;
|
|
leg0->xRot = -HALF_PI * 0.8f;
|
|
leg1->xRot = -HALF_PI * 0.8f;
|
|
leg0->yRot = HALF_PI * 0.2f;
|
|
leg1->yRot = -HALF_PI * 0.2f;
|
|
}
|
|
else
|
|
{
|
|
arm0->xRot += -HALF_PI * 0.4f;
|
|
arm1->xRot += -HALF_PI * 0.4f;
|
|
leg0->xRot = -HALF_PI * 0.4f;
|
|
leg1->xRot = -HALF_PI * 0.4f;
|
|
}
|
|
}
|
|
else if(idle && !sneaking )
|
|
{
|
|
leg0->xRot = -HALF_PI;
|
|
leg1->xRot = -HALF_PI;
|
|
leg0->yRot = HALF_PI * 0.2f;
|
|
leg1->yRot = -HALF_PI * 0.2f;
|
|
}
|
|
else if(uiBitmaskOverrideAnim&(1<<eAnim_NoLegAnim))
|
|
{
|
|
leg0->xRot=0.0f;
|
|
leg0->zRot=0.0f;
|
|
leg1->xRot=0.0f;
|
|
leg1->zRot=0.0f;
|
|
leg0->yRot = 0.0f;
|
|
leg1->yRot = 0.0f;
|
|
}
|
|
else if(uiBitmaskOverrideAnim&(1<<eAnim_SingleLegs))
|
|
{
|
|
leg0->xRot = ( Mth::cos(time * 0.6662f) * 1.4f) * r;
|
|
leg1->xRot = ( Mth::cos(time * 0.6662f) * 1.4f) * r;
|
|
}
|
|
else
|
|
{
|
|
leg0->xRot = ( Mth::cos(time * 0.6662f) * 1.4f) * r;
|
|
leg1->xRot = ( Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
|
|
}
|
|
|
|
|
|
if (holdingLeftHand != 0)
|
|
{
|
|
arm1->xRot = arm1->xRot * 0.5f - HALF_PI * 0.2f * holdingLeftHand;
|
|
}
|
|
if (holdingRightHand != 0)
|
|
{
|
|
arm0->xRot = arm0->xRot * 0.5f - HALF_PI * 0.2f * holdingRightHand;
|
|
}
|
|
|
|
arm0->yRot = 0.0f;
|
|
arm1->yRot = 0.0f;
|
|
|
|
if (attackTime > -9990.0f)
|
|
{
|
|
float swing = attackTime;
|
|
body->yRot = Mth::sin(sqrt(swing) * PI * 2.0f) * 0.2f;
|
|
arm0->z = Mth::sin(body->yRot) * 5.0f;
|
|
arm0->x = -Mth::cos(body->yRot) * 5.0f;
|
|
arm1->z = -Mth::sin(body->yRot) * 5.0f;
|
|
arm1->x = Mth::cos(body->yRot) * 5.0f;
|
|
arm0->yRot += body->yRot;
|
|
arm1->yRot += body->yRot;
|
|
arm1->xRot += body->yRot;
|
|
|
|
swing = 1.0f - attackTime;
|
|
swing *= swing;
|
|
swing *= swing;
|
|
swing = 1.0f - swing;
|
|
float aa = Mth::sin(swing * PI);
|
|
float bb = Mth::sin(attackTime * PI) * -(head->xRot - 0.7f) * 0.75f;
|
|
arm0->xRot -= aa * 1.2f + bb; // 4J - changed 1.2 -> 1.2f
|
|
arm0->yRot += body->yRot * 2.0f;
|
|
|
|
if((uiBitmaskOverrideAnim&(1<<eAnim_StatueOfLiberty))&& (holdingRightHand==0) && (attackTime==0.0f))
|
|
{
|
|
arm0->zRot -= Mth::sin(attackTime * PI) * -0.4f;
|
|
}
|
|
else
|
|
{
|
|
arm0->zRot = Mth::sin(attackTime * PI) * -0.4f;
|
|
}
|
|
}
|
|
|
|
// 4J added
|
|
if( eating )
|
|
{
|
|
// These factors are largely lifted from ItemInHandRenderer to try and keep the 3rd person eating animation as similar as possible
|
|
float is = 1 - eating_swing;
|
|
is = is * is * is;
|
|
is = is * is * is;
|
|
is = is * is * is;
|
|
float iss = 1 - is;
|
|
arm0->xRot = - Mth::abs(Mth::cos(eating_t / 4.0f * PI) * 0.1f) * (eating_swing > 0.2 ? 1.0f : 0.0f) * 2.0f; // This factor is the chomping bit (conditional factor is so that he doesn't eat whilst the food is being pulled away at the end)
|
|
arm0->yRot -= iss * 0.5f; // This factor and the following to the general arm movement through the life of the swing
|
|
arm0->xRot -= iss * 1.2f;
|
|
}
|
|
|
|
if (sneaking)
|
|
{
|
|
if(uiBitmaskOverrideAnim&(1<<eAnim_SmallModel))
|
|
{
|
|
body->xRot = -0.5f;
|
|
leg0->xRot -= 0.0f;
|
|
leg1->xRot -= 0.0f;
|
|
arm0->xRot += 0.4f;
|
|
arm1->xRot += 0.4f;
|
|
leg0->z = -4.0f;
|
|
leg1->z = -4.0f;
|
|
body->z = 2.0f;
|
|
body->y = 0.0f;
|
|
arm0->y = 2.0f;
|
|
arm1->y = 2.0f;
|
|
leg0->y = +9.0f;
|
|
leg1->y = +9.0f;
|
|
head->y = +1.0f;
|
|
hair->y = +1.0f;
|
|
ear->y = +1.0f;
|
|
cloak->y = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
body->xRot = 0.5f;
|
|
leg0->xRot -= 0.0f;
|
|
leg1->xRot -= 0.0f;
|
|
arm0->xRot += 0.4f;
|
|
arm1->xRot += 0.4f;
|
|
leg0->z = +4.0f;
|
|
leg1->z = +4.0f;
|
|
body->y = 0.0f;
|
|
arm0->y = 2.0f;
|
|
arm1->y = 2.0f;
|
|
leg0->y = +9.0f;
|
|
leg1->y = +9.0f;
|
|
head->y = +1.0f;
|
|
hair->y = +1.0f;
|
|
ear->y = +1.0f;
|
|
cloak->y = 0.0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
body->xRot = 0.0f;
|
|
leg0->z = 0.1f;
|
|
leg1->z = 0.1f;
|
|
|
|
if(!riding && idle)
|
|
{
|
|
leg0->y = 22.0f;
|
|
leg1->y = 22.0f;
|
|
body->y = 10.0f;
|
|
arm0->y = 12.0f;
|
|
arm1->y = 12.0f;
|
|
head->y = 10.0f;
|
|
hair->y = 10.0f;
|
|
ear->y = 11.0f;
|
|
cloak->y = 10.0f;
|
|
}
|
|
else
|
|
{
|
|
leg0->y = 12.0f;
|
|
leg1->y = 12.0f;
|
|
body->y = 0.0f;
|
|
arm0->y = 2.0f;
|
|
arm1->y = 2.0f;
|
|
head->y = 0.0f;
|
|
hair->y = 0.0f;
|
|
ear->y = 1.0f;
|
|
cloak->y = 0.0f;
|
|
}
|
|
}
|
|
|
|
|
|
arm0->zRot += ((Mth::cos(bob * 0.09f)) * 0.05f + 0.05f);
|
|
arm1->zRot -= ((Mth::cos(bob * 0.09f)) * 0.05f + 0.05f);
|
|
arm0->xRot += ((Mth::sin(bob * 0.067f)) * 0.05f);
|
|
arm1->xRot -= ((Mth::sin(bob * 0.067f)) * 0.05f);
|
|
|
|
if (bowAndArrow)
|
|
{
|
|
float attack2 = 0.0f;
|
|
float attack = 0.0f;
|
|
|
|
arm0->zRot = 0.0f;
|
|
arm1->zRot = 0.0f;
|
|
arm0->yRot = -(0.1f - attack2 * 0.6f) + head->yRot;
|
|
arm1->yRot = +(0.1f - attack2 * 0.6f) + head->yRot + 0.4f;
|
|
arm0->xRot = -HALF_PI + head->xRot;
|
|
arm1->xRot = -HALF_PI + head->xRot;
|
|
arm0->xRot -= attack2 * 1.2f - attack * 0.4f;
|
|
arm1->xRot -= attack2 * 1.2f - attack * 0.4f;
|
|
arm0->zRot += ((float) (Mth::cos(bob * 0.09f)) * 0.05f + 0.05f);
|
|
arm1->zRot -= ((float) (Mth::cos(bob * 0.09f)) * 0.05f + 0.05f);
|
|
arm0->xRot += ((float) (Mth::sin(bob * 0.067f)) * 0.05f);
|
|
arm1->xRot -= ((float) (Mth::sin(bob * 0.067f)) * 0.05f);
|
|
}
|
|
if (jacket != 0)
|
|
{
|
|
jacket->x = body->x;
|
|
jacket->y = body->y;
|
|
jacket->z = body->z;
|
|
jacket->xRot = body->xRot;
|
|
jacket->yRot = body->yRot;
|
|
jacket->zRot = body->zRot;
|
|
}
|
|
if (sleeve0 != 0)
|
|
{
|
|
sleeve0->x = arm0->x;
|
|
sleeve0->y = arm0->y;
|
|
sleeve0->z = arm0->z;
|
|
sleeve0->xRot = arm0->xRot;
|
|
sleeve0->yRot = arm0->yRot;
|
|
sleeve0->zRot = arm0->zRot;
|
|
}
|
|
if (sleeve1 != 0)
|
|
{
|
|
sleeve1->x = arm1->x;
|
|
sleeve1->y = arm1->y;
|
|
sleeve1->z = arm1->z;
|
|
sleeve1->xRot = arm1->xRot;
|
|
sleeve1->yRot = arm1->yRot;
|
|
sleeve1->zRot = arm1->zRot;
|
|
}
|
|
if (pants0 != 0)
|
|
{
|
|
pants0->x = leg0->x;
|
|
pants0->y = leg0->y;
|
|
pants0->z = leg0->z;
|
|
pants0->xRot = leg0->xRot;
|
|
pants0->yRot = leg0->yRot;
|
|
pants0->zRot = leg0->zRot;
|
|
}
|
|
if (pants1 != 0)
|
|
{
|
|
pants1->x = leg1->x;
|
|
pants1->y = leg1->y;
|
|
pants1->z = leg1->z;
|
|
pants1->xRot = leg1->xRot;
|
|
pants1->yRot = leg1->yRot;
|
|
pants1->zRot = leg1->zRot;
|
|
}
|
|
if (waist != 0)
|
|
{
|
|
waist->x = body->x;
|
|
waist->y = body->y;
|
|
waist->z = body->z;
|
|
waist->xRot = body->xRot;
|
|
waist->yRot = body->yRot;
|
|
waist->zRot = body->zRot;
|
|
}
|
|
if (belt != 0)
|
|
{
|
|
belt->x = body->x;
|
|
belt->y = body->y;
|
|
belt->z = body->z;
|
|
belt->xRot = body->xRot;
|
|
belt->yRot = body->yRot;
|
|
belt->zRot = body->zRot;
|
|
}
|
|
if (bodyArmor != 0)
|
|
{
|
|
bodyArmor->x = body->x;
|
|
bodyArmor->y = body->y;
|
|
bodyArmor->z = body->z;
|
|
bodyArmor->xRot = body->xRot;
|
|
bodyArmor->yRot = body->yRot;
|
|
bodyArmor->zRot = body->zRot;
|
|
}
|
|
if (armArmor0 != 0)
|
|
{
|
|
armArmor0->x = arm0->x;
|
|
armArmor0->y = arm0->y;
|
|
armArmor0->z = arm0->z;
|
|
armArmor0->xRot = arm0->xRot;
|
|
armArmor0->yRot = arm0->yRot;
|
|
armArmor0->zRot = arm0->zRot;
|
|
}
|
|
if (armArmor1 != 0)
|
|
{
|
|
armArmor1->x = arm1->x;
|
|
armArmor1->y = arm1->y;
|
|
armArmor1->z = arm1->z;
|
|
armArmor1->xRot = arm1->xRot;
|
|
armArmor1->yRot = arm1->yRot;
|
|
armArmor1->zRot = arm1->zRot;
|
|
}
|
|
if (legging0 != 0)
|
|
{
|
|
legging0->x = leg0->x;
|
|
legging0->y = leg0->y;
|
|
legging0->z = leg0->z;
|
|
legging0->xRot = leg0->xRot;
|
|
legging0->yRot = leg0->yRot;
|
|
legging0->zRot = leg0->zRot;
|
|
}
|
|
if (legging1 != 0)
|
|
{
|
|
legging1->x = leg1->x;
|
|
legging1->y = leg1->y;
|
|
legging1->z = leg1->z;
|
|
legging1->xRot = leg1->xRot;
|
|
legging1->yRot = leg1->yRot;
|
|
legging1->zRot = leg1->zRot;
|
|
}
|
|
if (sock0 != 0)
|
|
{
|
|
sock0->x = leg0->x;
|
|
sock0->y = leg0->y;
|
|
sock0->z = leg0->z;
|
|
sock0->xRot = leg0->xRot;
|
|
sock0->yRot = leg0->yRot;
|
|
sock0->zRot = leg0->zRot;
|
|
}
|
|
if (sock1 != 0)
|
|
{
|
|
sock1->x = leg1->x;
|
|
sock1->y = leg1->y;
|
|
sock1->z = leg1->z;
|
|
sock1->xRot = leg1->xRot;
|
|
sock1->yRot = leg1->yRot;
|
|
sock1->zRot = leg1->zRot;
|
|
}
|
|
if (boot0 != 0)
|
|
{
|
|
boot0->x = leg0->x;
|
|
boot0->y = leg0->y;
|
|
boot0->z = leg0->z;
|
|
boot0->xRot = leg0->xRot;
|
|
boot0->yRot = leg0->yRot;
|
|
boot0->zRot = leg0->zRot;
|
|
}
|
|
if (boot1 != 0)
|
|
{
|
|
boot1->x = leg1->x;
|
|
boot1->y = leg1->y;
|
|
boot1->z = leg1->z;
|
|
boot1->xRot = leg1->xRot;
|
|
boot1->yRot = leg1->yRot;
|
|
boot1->zRot = leg1->zRot;
|
|
}
|
|
}
|
|
}
|
|
|
|
void HumanoidModel::renderHair(float scale,bool usecompiled)
|
|
{
|
|
hair->yRot = head->yRot;
|
|
hair->xRot = head->xRot;
|
|
hair->render(scale,usecompiled);
|
|
}
|
|
|
|
void HumanoidModel::renderEars(float scale,bool usecompiled)
|
|
{
|
|
ear->yRot = head->yRot;
|
|
ear->xRot = head->xRot;
|
|
ear->x=0;
|
|
ear->y=0;
|
|
ear->render(scale,usecompiled);
|
|
}
|
|
|
|
void HumanoidModel::renderCloak(float scale,bool usecompiled)
|
|
{
|
|
cloak->render(scale,usecompiled);
|
|
}
|
|
|
|
void HumanoidModel::render(HumanoidModel *model, float scale, bool usecompiled)
|
|
{
|
|
head->yRot = model->head->yRot;
|
|
head->y = model->head->y;
|
|
head->xRot = model->head->xRot;
|
|
hair->y = head->y;
|
|
hair->yRot = head->yRot;
|
|
hair->xRot = head->xRot;
|
|
|
|
body->yRot = model->body->yRot;
|
|
|
|
if (jacket != 0)
|
|
jacket->yRot = model->body->yRot;
|
|
|
|
arm0->xRot = model->arm0->xRot;
|
|
arm0->yRot = model->arm0->yRot;
|
|
arm0->zRot = model->arm0->zRot;
|
|
|
|
if (sleeve0 != 0)
|
|
sleeve0->xRot = model->arm0->xRot;
|
|
sleeve0->yRot = model->arm0->yRot;
|
|
sleeve0->zRot = model->arm0->zRot;
|
|
|
|
arm1->xRot = model->arm1->xRot;
|
|
arm1->yRot = model->arm1->yRot;
|
|
arm1->zRot = model->arm1->zRot;
|
|
|
|
if (sleeve1 != 0)
|
|
sleeve1->xRot = model->arm1->xRot;
|
|
sleeve1->yRot = model->arm1->yRot;
|
|
sleeve1->zRot = model->arm1->zRot;
|
|
|
|
leg0->xRot = model->leg0->xRot;
|
|
if (pants0 != 0)
|
|
pants0->xRot = model->leg0->xRot;
|
|
leg1->xRot = model->leg1->xRot;
|
|
if (pants1 != 0)
|
|
pants1->xRot = model->leg1->xRot;
|
|
|
|
head->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderHead))>0);
|
|
body->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderTorso))>0);
|
|
arm0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderArm0))>0);
|
|
arm1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderArm1))>0);
|
|
leg0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderLeg0))>0);
|
|
leg1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderLeg1))>0);
|
|
hair->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderHair))>0);
|
|
if (jacket != 0)
|
|
jacket->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderJacket))>0);
|
|
if (sleeve0 != 0)
|
|
sleeve0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderSleeve0))>0);
|
|
if (sleeve1 != 0)
|
|
sleeve1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderSleeve1))>0);
|
|
if (pants0 != 0)
|
|
pants0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderPants0))>0);
|
|
if (pants1 != 0)
|
|
pants1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderPants1))>0);
|
|
}
|