MinecraftConsoles/Minecraft.Server.FourKit/Inventory/Meta/ItemMeta.cs

65 lines
2 KiB
C#

namespace Minecraft.Server.FourKit.Inventory.Meta;
/// <summary>
/// Represents the metadata of an <see cref="ItemStack"/>, including display name and lore.
/// </summary>
public class ItemMeta
{
private string? _displayName;
private List<string>? _lore;
/// <summary>
/// Checks for existence of a display name.
/// </summary>
/// <returns>true if this has a display name.</returns>
public bool hasDisplayName() => _displayName != null;
/// <summary>
/// Gets the display name that is set.
/// Plugins should check that hasDisplayName() returns true before calling this method.
/// </summary>
/// <returns>The display name that is set.</returns>
public string getDisplayName() => _displayName ?? string.Empty;
/// <summary>
/// Sets the display name.
/// </summary>
/// <param name="name">The name to set.</param>
public void setDisplayName(string? name) => _displayName = name;
/// <summary>
/// Checks for existence of lore.
/// </summary>
/// <returns>true if this has lore.</returns>
public bool hasLore() => _lore != null && _lore.Count > 0;
/// <summary>
/// Gets the lore that is set.
/// Plugins should check if hasLore() returns true before calling this method.
/// </summary>
/// <returns>A list of lore that is set.</returns>
public List<string> getLore() => _lore != null ? new List<string>(_lore) : new List<string>();
/// <summary>
/// Sets the lore for this item. Removes lore when given null.
/// </summary>
/// <param name="lore">The lore that will be set.</param>
public void setLore(List<string>? lore)
{
_lore = lore != null ? new List<string>(lore) : null;
}
public ItemMeta clone()
{
var copy = new ItemMeta();
copy._displayName = _displayName;
copy._lore = _lore != null ? new List<string>(_lore) : null;
return copy;
}
internal bool isEmpty()
{
return _displayName == null && (_lore == null || _lore.Count == 0);
}
}