MinecraftConsoles/Minecraft.Client/WitherBossRenderer.h
starseed12345 41b734ebdb CPU Overhead Optimization,Pathfinding and Entity Optimizations
- Cache shared_from_this() in serverAiStep
- Reduce shared_ptr overhead in entities
- Add shadow tile cache to optimize entity shadow rendering
2026-03-09 17:42:49 +01:00

24 lines
774 B
C++

#pragma once
#include "MobRenderer.h"
class WitherBoss;
class LivingEntity;
class WitherBossRenderer : public MobRenderer
{
private:
static ResourceLocation WITHER_INVULERABLE_LOCATION;
static ResourceLocation WITHER_ARMOR_LOCATION;
static ResourceLocation WITHER_LOCATION;
int modelVersion;
public:
WitherBossRenderer();
virtual void render(const shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
protected:
virtual void scale(shared_ptr<LivingEntity> mob, float a);
virtual int prepareArmor(shared_ptr<LivingEntity> entity, int layer, float a);
virtual int prepareArmorOverlay(shared_ptr<LivingEntity> entity, int layer, float a);
};