MinecraftConsoles/Minecraft.Client/WitchRenderer.h
starseed12345 41b734ebdb CPU Overhead Optimization,Pathfinding and Entity Optimizations
- Cache shared_from_this() in serverAiStep
- Reduce shared_ptr overhead in entities
- Add shadow tile cache to optimize entity shadow rendering
2026-03-09 17:42:49 +01:00

21 lines
568 B
C++

#pragma once
#include "MobRenderer.h"
class WitchModel;
class WitchRenderer : public MobRenderer
{
private:
static ResourceLocation WITCH_LOCATION;
WitchModel *witchModel;
public:
WitchRenderer();
virtual void render(const shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
protected:
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a);
virtual void translateWeaponItem();
virtual void scale(shared_ptr<LivingEntity> mob, float a);
};