MinecraftConsoles/Minecraft.Client/TntRenderer.h
starseed12345 41b734ebdb CPU Overhead Optimization,Pathfinding and Entity Optimizations
- Cache shared_from_this() in serverAiStep
- Reduce shared_ptr overhead in entities
- Add shadow tile cache to optimize entity shadow rendering
2026-03-09 17:42:49 +01:00

13 lines
321 B
C++

#pragma once
#include "EntityRenderer.h"
class TntRenderer : public EntityRenderer
{
private:
TileRenderer *renderer;
public:
TntRenderer();
virtual void render(const shared_ptr<Entity> _tnt, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};