MinecraftConsoles/Minecraft.Client/PaintingRenderer.h
starseed12345 41b734ebdb CPU Overhead Optimization,Pathfinding and Entity Optimizations
- Cache shared_from_this() in serverAiStep
- Reduce shared_ptr overhead in entities
- Add shadow tile cache to optimize entity shadow rendering
2026-03-09 17:42:49 +01:00

22 lines
586 B
C++

#pragma once
#include "EntityRenderer.h"
class Painting;
class Random;
class PaintingRenderer : public EntityRenderer
{
private:
Random *random;
static ResourceLocation PAINTING_LOCATION;
public:
PaintingRenderer(); // 4J -added
virtual void render(const shared_ptr<Entity> _painting, double x, double y, double z, float rot, float a);
private:
void renderPainting(shared_ptr<Painting> painting, int w, int h, int uo, int vo);
void setBrightness(shared_ptr<Painting> painting, float ss, float ya);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};