MinecraftConsoles/Minecraft.Client/ItemSpriteRenderer.h
starseed12345 41b734ebdb CPU Overhead Optimization,Pathfinding and Entity Optimizations
- Cache shared_from_this() in serverAiStep
- Reduce shared_ptr overhead in entities
- Add shadow tile cache to optimize entity shadow rendering
2026-03-09 17:42:49 +01:00

19 lines
500 B
C++

#pragma once
#include "EntityRenderer.h"
class Item;
class ItemSpriteRenderer : public EntityRenderer
{
private:
Item *sourceItem;
int sourceItemAuxValue;
public:
ItemSpriteRenderer(Item *sourceItem, int sourceItemAuxValue = 0);
//ItemSpriteRenderer(Item *icon);
virtual void render(const shared_ptr<Entity> e, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
private:
void renderIcon(Tesselator *t, Icon *icon);
};