MinecraftConsoles/Minecraft.Client/EndermanRenderer.h
starseed12345 41b734ebdb CPU Overhead Optimization,Pathfinding and Entity Optimizations
- Cache shared_from_this() in serverAiStep
- Reduce shared_ptr overhead in entities
- Add shadow tile cache to optimize entity shadow rendering
2026-03-09 17:42:49 +01:00

24 lines
604 B
C++

#pragma once
#include "MobRenderer.h"
class EnderMan;
class EndermanModel;
class EndermanRenderer : public MobRenderer
{
private:
EndermanModel *model;
Random random;
static ResourceLocation ENDERMAN_EYES_LOCATION;
static ResourceLocation ENDERMAN_LOCATION;
public:
EndermanRenderer();
void render(const shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
protected:
int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
};