MinecraftConsoles/Minecraft.Server/Console/commands/CliCommandGamemode.cpp
2026-03-07 17:39:37 +09:00

99 lines
2.4 KiB
C++

#include "stdafx.h"
#include "CliCommandGamemode.h"
#include "..\ServerCliEngine.h"
#include "..\ServerCliParser.h"
#include "..\..\Common\StringUtils.h"
#include "..\..\..\Minecraft.Client\MinecraftServer.h"
#include "..\..\..\Minecraft.Client\PlayerList.h"
#include "..\..\..\Minecraft.Client\ServerPlayer.h"
#include "..\..\..\Minecraft.World\LevelSettings.h"
namespace ServerRuntime
{
const char *CliCommandGamemode::Name() const
{
return "gamemode";
}
std::vector<std::string> CliCommandGamemode::Aliases() const
{
return { "gm" };
}
const char *CliCommandGamemode::Usage() const
{
return "gamemode <survival|creative|0|1> [player]";
}
const char *CliCommandGamemode::Description() const
{
return "Set a player's game mode.";
}
bool CliCommandGamemode::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() < 2)
{
engine->LogWarn("Usage: gamemode <survival|creative|0|1> [player]");
return false;
}
GameType *mode = engine->ParseGamemode(line.tokens[1]);
if (mode == NULL)
{
engine->LogWarn("Unknown gamemode: " + line.tokens[1]);
return false;
}
std::shared_ptr<ServerPlayer> target = nullptr;
if (line.tokens.size() >= 3)
{
target = engine->FindPlayerByNameUtf8(line.tokens[2]);
if (target == NULL)
{
engine->LogWarn("Unknown player: " + line.tokens[2]);
return false;
}
}
else
{
MinecraftServer *server = MinecraftServer::getInstance();
if (server == NULL || server->getPlayers() == NULL)
{
engine->LogWarn("Player list is not available.");
return false;
}
PlayerList *players = server->getPlayers();
if (players->players.size() != 1 || players->players[0] == NULL)
{
engine->LogWarn("Usage: gamemode <survival|creative|0|1> <player>");
return false;
}
target = players->players[0];
}
target->setGameMode(mode);
target->fallDistance = 0.0f;
engine->LogInfo(
"Set " + StringUtils::WideToUtf8(target->getName()) + " gamemode to " +
StringUtils::WideToUtf8(mode->getName()) + ".");
return true;
}
void CliCommandGamemode::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex == 1)
{
engine->SuggestGamemodes(context.prefix, context.linePrefix, out);
}
else if (context.currentTokenIndex == 2)
{
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
}
}
}