MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp

218 lines
6.9 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsGraphicsMenu.h"
#include "..\..\Minecraft.h"
#include "..\..\Options.h"
#include "..\..\GameRenderer.h"
int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
{
static const int table[6] = {2,4,8,16,32,64};
if(level < 0) level = 0;
if(level > 5) level = 5;
return table[level];
}
int UIScene_SettingsGraphicsMenu::DistanceToLevel(int dist)
{
static const int table[6] = {2,4,8,16,32,64};
for(int i = 0; i < 6; i++){
if(table[i] == dist)
return i;
}
return 3;
}
UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
Minecraft* pMinecraft = Minecraft::GetInstance();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_checkboxClouds.init(app.GetString(IDS_CHECKBOX_RENDER_CLOUDS),eControl_Clouds,(app.GetGameSettings(m_iPad,eGameSetting_Clouds)!=0));
m_checkboxBedrockFog.init(app.GetString(IDS_CHECKBOX_RENDER_BEDROCKFOG),eControl_BedrockFog,(app.GetGameSettings(m_iPad,eGameSetting_BedrockFog)!=0));
m_checkboxCustomSkinAnim.init(app.GetString(IDS_CHECKBOX_CUSTOM_SKIN_ANIM),eControl_CustomSkinAnim,(app.GetGameSettings(m_iPad,eGameSetting_CustomSkinAnim)!=0));
WCHAR TempString[256];
swprintf((WCHAR*)TempString, 256, L"Render Distance: %d",app.GetGameSettings(m_iPad,eGameSetting_RenderDistance));
m_sliderRenderDistance.init(TempString,eControl_RenderDistance,0,5,DistanceToLevel(app.GetGameSettings(m_iPad,eGameSetting_RenderDistance)));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
swprintf((WCHAR*)TempString, 256, L"FOV: %d", (int)(30.0f + app.GetGameSettings(m_iPad, eGameSetting_FOV) * 80.0f / 100.0f));
m_sliderFOV.init(TempString, eControl_FOV, 0, 80, (app.GetGameSettings(m_iPad, eGameSetting_FOV)) * 80.0f / 100.0f);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
doHorizontalResizeCheck();
bool bInGame=(Minecraft::GetInstance()->level!=NULL);
bool bIsPrimaryPad=(ProfileManager.GetPrimaryPad()==m_iPad);
// if we're not in the game, we need to use basescene 0
if(bInGame)
{
// If the game has started, then you need to be the host to change the in-game gamertags
if(bIsPrimaryPad)
{
// we are the primary player on this machine, but not the game host
// are we the game host? If not, we need to remove the bedrockfog setting
if(!g_NetworkManager.IsHost())
{
// hide the in-game bedrock fog setting
removeControl(&m_checkboxBedrockFog, true);
}
}
else
{
// We shouldn't have the bedrock fog option, or the m_CustomSkinAnim option
removeControl(&m_checkboxBedrockFog, true);
removeControl(&m_checkboxCustomSkinAnim, true);
}
}
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
#endif
}
}
UIScene_SettingsGraphicsMenu::~UIScene_SettingsGraphicsMenu()
{
}
wstring UIScene_SettingsGraphicsMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsGraphicsMenuSplit";
}
else
{
return L"SettingsGraphicsMenu";
}
}
void UIScene_SettingsGraphicsMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsGraphicsMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_SettingsGraphicsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
// check the checkboxes
app.SetGameSettings(m_iPad,eGameSetting_Clouds,m_checkboxClouds.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_BedrockFog,m_checkboxBedrockFog.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_CustomSkinAnim,m_checkboxCustomSkinAnim.IsChecked()?1:0);
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_RenderDistance:
{
m_sliderRenderDistance.handleSliderMove(value);
int dist = LevelToDistance(value);
app.SetGameSettings(m_iPad,eGameSetting_RenderDistance,dist);
Minecraft* mc = Minecraft::GetInstance();
mc->options->viewDistance = 3 - value;
swprintf((WCHAR*)TempString,256,L"Render Distance: %d",dist);
m_sliderRenderDistance.setLabel(TempString);
}
break;
case eControl_Gamma:
m_sliderGamma.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Gamma,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),value);
m_sliderGamma.setLabel(TempString);
break;
case eControl_FOV:
{
// jvnpr -- code in Consoles_App.cpp should always reflect the same calculations as here so that controller and mouse inputs work the same.
int v = (int)currentValue;
m_sliderFOV.handleSliderMove(v);
Minecraft *pMinecraft = Minecraft::GetInstance();
if (v < 0) v = 0;
if (v > 80) v = 80;
int displayFOV = v + 30; // jvnpr -- convert 0-80 to 30-110
pMinecraft->options->fov = ( v / 40.0f ) - 1 ; // jvnpr -- use FOV option instead of hooking into gamerenderer (range from -1 to 1 for 30-110)
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"FOV: %d", displayFOV);
m_sliderFOV.setLabel(TempString);
app.SetGameSettings(m_iPad, eGameSetting_FOV, (v / ( 80.0f / 100.0f )));
}
break;
case eControl_InterfaceOpacity:
m_sliderInterfaceOpacity.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_InterfaceOpacity,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),value);
m_sliderInterfaceOpacity.setLabel(TempString);
break;
}
}