mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-10-04 06:49:04 +00:00
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories
47 lines
552 B
Plaintext
47 lines
552 B
Plaintext
# Visual Studio
|
|
.vs/
|
|
*.user
|
|
*.suo
|
|
*.sdf
|
|
*.opensdf
|
|
*.VC.db
|
|
*.VC.VC.opendb
|
|
|
|
# Source control binding files
|
|
*.vspscc
|
|
*.vssscc
|
|
|
|
# Build output
|
|
x64/
|
|
x86/
|
|
Debug/
|
|
Release/
|
|
|
|
# Game data / assets
|
|
Minecraft.Client/Windows64/GameHDD/
|
|
|
|
# Intermediate build files (per-project)
|
|
Minecraft.Client/x64/
|
|
Minecraft.Client/Debug/
|
|
Minecraft.Client/Release/
|
|
Minecraft.World/x64/
|
|
Minecraft.World/x64_Debug/
|
|
Minecraft.World/Debug/
|
|
Minecraft.World/Release/
|
|
|
|
# Compiled artifacts
|
|
*.exe
|
|
*.dll
|
|
*.lib
|
|
*.pdb
|
|
*.pch
|
|
*.ilk
|
|
*.exp
|
|
*.obj
|
|
*.idb
|
|
*.ipdb
|
|
*.iobj
|
|
|
|
# Precompiled headers
|
|
*.gch
|