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https://github.com/smartcmd/MinecraftConsoles.git
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54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.world.item.h"
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#include "StainedGlassPaneBlock.h"
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Icon *StainedGlassPaneBlock::ICONS[StainedGlassPaneBlock::ICONS_COUNT];
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Icon *StainedGlassPaneBlock::EDGE_ICONS[StainedGlassPaneBlock::ICONS_COUNT];
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StainedGlassPaneBlock::StainedGlassPaneBlock(int id) : ThinFenceTile(id, L"glass", L"glass_pane_top", Material::glass, false)
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{
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}
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Icon *StainedGlassPaneBlock::getIconTexture(int face, int data)
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{
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return ICONS[data % ICONS_COUNT];
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}
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Icon *StainedGlassPaneBlock::getEdgeTexture(int data)
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{
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return EDGE_ICONS[~data & 0xF];
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}
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Icon *StainedGlassPaneBlock::getTexture(int face, int data)
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{
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return getIconTexture(face, ~data & 0xf);
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}
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int StainedGlassPaneBlock::getSpawnResourcesAuxValue(int data)
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{
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return data;
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}
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int StainedGlassPaneBlock::getItemAuxValueForBlockData(int data)
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{
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return (data & 0xf);
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}
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int StainedGlassPaneBlock::getRenderLayer()
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{
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return 1;
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}
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void StainedGlassPaneBlock::registerIcons(IconRegister *iconRegister)
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{
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ThinFenceTile::registerIcons(iconRegister);
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for (int i = 0; i < ICONS_COUNT; i++)
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{
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int val = getItemAuxValueForBlockData(i);
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auto colorName = (val != DyePowderItem::SILVER ? DyePowderItem::COLOR_TEXTURES[val] : L"light_gray");
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ICONS[i] = iconRegister->registerIcon(colorName + L"_" + getIconName());
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EDGE_ICONS[i] = iconRegister->registerIcon(colorName + L"_" + getIconName() + L"_pane_top");
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}
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} |