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Switched the "eStream" and "m_szStreamFileA" enumerators so the overworld music does not encapsulate the creative and menu world enums. *Added 2 new int ranges within the SoundEngine object for creative and menu music. Changed "SoundEngine::getMusicID" to account the state of the game and play music accordingly. *Note that mash-ups in this version do not discriminate overworld, creative, and menu music so those all have the same ranges as placeholder. :D |
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| .. | ||
| Consoles_SoundEngine.cpp | ||
| Consoles_SoundEngine.h | ||
| miniaudio.h | ||
| SoundEngine.cpp | ||
| SoundEngine.h | ||
| SoundNames.cpp | ||
| stb_vorbis.h | ||