MinecraftConsoles/Minecraft.Client/Common/Network
kuwacom e4c8229e52 add: Dedicated Server implementation
- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.
2026-03-04 18:12:26 +09:00
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Sony feat: TU19 (Dec 2014) Features & Content (#155) 2026-03-03 03:04:10 +08:00
GameNetworkManager.cpp add: Dedicated Server implementation 2026-03-04 18:12:26 +09:00
GameNetworkManager.h feat: TU19 (Dec 2014) Features & Content (#155) 2026-03-03 03:04:10 +08:00
NetworkPlayerInterface.h feat: TU19 (Dec 2014) Features & Content (#155) 2026-03-03 03:04:10 +08:00
PlatformNetworkManagerInterface.h Fixes for PR #96 (#170) 2026-03-03 06:30:22 +07:00
PlatformNetworkManagerStub.cpp add: Dedicated Server implementation 2026-03-04 18:12:26 +09:00
PlatformNetworkManagerStub.h Fixes for PR #96 (#170) 2026-03-03 06:30:22 +07:00
SessionInfo.h Fixes for PR #96 (#170) 2026-03-03 06:30:22 +07:00